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Posted 16 years ago2007-08-05 01:53:05 UTC
in Hammer CS:S water does not appear ingame Post #231280
Ok So I've read the two replies which I have got already.
Great, thanks!
I've tried the thing which I have not yet tried which is adding a light entity but still that does not work. I've tried classes 'light_environment' and 'light', but neither create a visible water surface in-game. It's still an invisible brush in-game. I also tried different water textures again.

Btw, when I created a light_environment entity I set brightness value to 600, ambient brightness to 200 and pitch -60, then ran the map and in-game it was completely dark except for windows and a shiney wood texture on some steps which were glowing bright white. Could this be because there is no skybox textures applied?
Posted 16 years ago2007-08-03 22:11:30 UTC
in Hammer CS:S water does not appear ingame Post #231210
I am new to mapping and have little knowledge about Source SDK but I will try my best to explain my situation. Plz bear with me.

I have read various tutorials on how to add water to the map. I have tried combining different techniques of these tutorials but still
the only result i get is an invisible brush that only makes simple splashes when shot, or sound effects when walked through but is not visible.

Methods I have tried: Create a brush and apply tools/toolsnodraw to the entire brush, then apply liquids/water_dx70 to the top face only.
Insert entities: water_lod_control & env_cubemap. Place these above the brush and do not let them make contact with the brush. Select brush,
press Ctrl+T and set class to func_water_analog click apply, then double click the env_cubemap entity, select 'Brush faces' (under 'Keyvalues:'), then
click the 'Pick...' button and select the top face of the brush. Click apply. Compile and run map. Once in game type buildcubemaps into the developer
console.

I have tried all these techniques together, using both entities aswell as one of each & none. I've tried without the class changed to func_water_analog.
I've tried putting the brush perfectly into surrounding solid brushes (to create a pool) aswell as on its own. I've tried with brush sitting on ground aswell
as leaving space between ground and brush. I've tried using different water textures. The best result I have got so far is a completely white top surface.
All other results have been an invisible brush.

WHAT AM I MISSING?!

Any information on fixing this problem, or relating to this same problem is awesome!