Forum posts

Posted 16 years ago2007-10-12 17:58:32 UTC
in Fullbright Post #236236
Ok, I'll try to redo the skybox in a smarter way... I don't have any large brushes like cliffs and stuff like that... I have some grass, I'll scale those from 0.5 to 1.0.

So... is there a good tutorial somewhere how to "skybox" your map properly?
Posted 16 years ago2007-10-12 17:49:42 UTC
in Fullbright Post #236232
"Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-probl
ems.html for a detailed explanation of this problem"

Ok, I've found the error in the log... If I understand the explanation correctly; it's my skybox that causes this problem since I have a large hollow box around my map... It's a large map btw.

So... is there another way to create skyboxes? Any tutorials on this?
Posted 16 years ago2007-10-12 17:42:59 UTC
in Fullbright Post #236230
** Executing...
** Command: Change Directory
** Parameters: "C:ProgramSteamsteamappsfellowmancondition zero"

** Executing...
** Command: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlcsg.exe
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlcsg.exe "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"
Entering c:documents and settingstomas svedinmina dokumentwadsde_paike_cz.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.30 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.22 seconds)

Using Wadfile: documents and settingstomas svedinmina dokumentwadsczritual_standard.wad
  • Contains 6 used textures, 11.76 percent of map (121 textures in wad)
Using Wadfile: documents and settingstomas svedinmina dokumentwadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (237 textures in wad)
Using Wadfile: documents and settingstomas svedinmina dokumentwadshlbasics.wad
  • Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: documents and settingstomas svedinmina dokumentwadsczde_inferno.wad
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Contains 20 used textures, 39.22 percent of map (133 textures in wad)
Using Wadfile: documents and settingstomas svedinmina dokumentwadsczcs_militia.wad
  • Contains 5 used textures, 9.80 percent of map (133 textures in wad)
Using Wadfile: programsteamsteamappsfellowmancondition zeroczeropaikeadcz.wad
  • Contains 1 used texture, 1.96 percent of map (1 textures in wad)
Using Wadfile: documents and settingstomas svedinmina dokumentwadsczde_prodigy.wad
  • Contains 19 used textures, 37.25 percent of map (155 textures in wad)
added 1 additional animating textures.
Texture usage is at 2.58 mb (of 4.00 mb MAX)
3.66 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlbsp.exe
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlbsp.exe "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2914 (0.34 seconds)
BSP generation successful, writing portal file 'c:documents and settingstomas svedinmina dokumentwadsde_paike_cz.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2419 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2015 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2624 (0.27 seconds)
3.89 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlvis.exe
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlvis.exe "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"
1620 portalleafs
5138 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.48 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (477.67 seconds)
average leafs visible: 207
g_visdatasize:159289 compressed from 328860
488.28 seconds elapsed [8m 8s]

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlrad.exe
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1hlrad.exe "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1lights.rad']
[59 texlights parsed from 'C:DOCUME~1TOMASS~1SKRIVB~1ZHLT34~1lights.rad']

9579 faces
Create Patches : 68651 base patches
0 opaque faces
258120 square feet [37169304.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz.bsp" "C:ProgramSteamsteamappsfellowmancondition zeroczeromapsde_paike_cz.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingstomas svedinmina dokumentwadsde_paike_cz.pts" "C:ProgramSteamsteamappsfellowmancondition zeroczeromapsde_paike_cz.pts"

** Executing...
** Command: C:ProgramSteamSTEAMA~1FELLOW~1CONDIT~1hl.exe
** Parameters: +map "de_paike_cz" -dev -console +deathmatch 1
Posted 16 years ago2007-10-12 17:30:08 UTC
in Fullbright Post #236226
I've been working on a de_ map for about 3 weeks now, and 10 minutes ago when I compiled my map it turns out to be "fullbright". This didn't happen the time before that. I've tried to delete the last thing I built on the map to see if that was causing the problem, but that didn't solve the problem.

How do I solve this? I've loaded the pointsfile, but can't find anything...

Can this happen if I have too many light entities on my map?

:nervous:
Posted 16 years ago2007-10-09 16:57:30 UTC
in Outdoor roofs Post #236056
I have a problem creating roofs on my houses. It's no problem creating the roof if the house is just a square btw...

I want some links to some good tutorials on how to create roofs, a little more advanced tutorials..

Thanks