Sure thing!
[quote]
** Executing...
** Command: Change Directory
** Parameters: "E:\Spel\Steam\steamapps\*\half-life"
** Executing...
** Command: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLCSG_~1.EXE
** Parameters: "e:\spel\mina maps\ts_wip2"
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLCSG_~1.EXE "e:\spel\mina maps\ts_wip2"
Entering e:\spel\mina maps\ts_wip2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
Checking Wadfiles:
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\fonts.wad:
Contains 0 used textures, 0.00 percent of map. (3 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\gfx.wad:
Contains 0 used textures, 0.00 percent of map. (7 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\halflife.wad:
Contains 0 used textures, 0.00 percent of map. (3116 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\liquids.wad:
Contains 0 used textures, 0.00 percent of map. (32 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\xeno.wad:
Contains 0 used textures, 0.00 percent of map. (264 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\ts\specialists.wad:
Contains 1 used texture, 50.00 percent of map. (116 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\decals.wad:
Contains 0 used textures, 0.00 percent of map. (222 textures in wad)
Including Wadfile: \program\mapping\hammer editor\tools\shlt\zhlt.wad:
Contains 1 used texture, 50.00 percent of map. (9 textures in wad)
Texture usage is at 0.01 MB (of 32.00 MB max)
0.14 seconds elapsed
--- END hlcsg
---** Executing...
** Command: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLBSP_~1.EXE
** Parameters: "e:\spel\mina maps\ts_wip2"
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlbsp -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLBSP_~1.EXE "e:\spel\mina maps\ts_wip2"
Current hlbsp Settings
Name | Setting | Default
------------------|-------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 328 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-192, 384, 48)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 216 (0.02 seconds)
SolidBSP [hull 2] 211 (0.02 seconds)
SolidBSP [hull 3] 214 (0.02 seconds)
0.17 seconds elapsed
--- END hlbsp
---** Executing...
** Command: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLVIS_~1.EXE
** Parameters: "e:\spel\mina maps\ts_wip2"
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlvis -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLVIS_~1.EXE "e:\spel\mina maps\ts_wip2"
There was a problem compiling the map.
Check the file e:\spel\mina maps\ts_wip2.log for the cause.
--- END hlvis
---** Executing...
** Command: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLRAD_~1.EXE
** Parameters: "e:\spel\mina maps\ts_wip2"
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlrad -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLRAD_~1.EXE "e:\spel\mina maps\ts_wip2"
There was a problem compiling the map.
Check the file e:\spel\mina maps\ts_wip2.log for the cause.
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "e:\spel\mina maps\ts_wip2.bsp" "E:\Spel\Steam\steamapps\*\half-life\ts\maps\ts_wip2.bsp"
** Executing...
** Command: Copy File
** Parameters: "e:\spel\mina maps\ts_wip2.pts" "E:\Spel\Steam\steamapps\*\half-life\ts\maps\ts_wip2.pts"
[/quote]
Hope that helps!