Forum posts

Posted 14 years ago2009-09-05 17:45:31 UTC
in can't find leaks... again Post #272969
ah that mus be it, i didn't remember about that fence.. let me try right now
Posted 14 years ago2009-09-05 00:11:40 UTC
in can't find leaks... again Post #272947
yeah i tried, it's just a bunch of random lines to me

and thanks man
Posted 14 years ago2009-09-04 22:48:45 UTC
in can't find leaks... again Post #272945
Can somebody help me find the leaks.. here:

http://www.filefront.com/14467783/sG_Jailed_Final.map/

i'm REALLY horrible at finding leaks, i've checked most everywhere i could check for leaks but found none, and i can't read .pts files since i don't know how to...

there also might be a few other errors because i tried to compile it with a skybox around it just to see, and theres texture axis perpendicular to face. it doesn't show on my map errors for some reason so maybe can fix other stuff?

thank you
Posted 14 years ago2009-07-26 23:10:46 UTC
in can't find leaks Post #270935
i took out most of the stripes; added a tiny bit of detail, but not a lot (as you can see in the map

i looked at every new wall and corner and i still can't seem to find a leak the compile keeps coming up with

maybe you could work your magic again if there is a leak i managed to miss?

Map files:
http://www.filefront.com/14130809/Splak_Race.zip/

thank you for all your help!
Posted 14 years ago2009-07-25 12:03:01 UTC
in can't find leaks Post #270843
1.the trigger hurt is supposed to kill every person on the map except the one who made it to the end; so it is supposed to reach every extent of where the players can go

2.are you saying i can't use the light textures like that? i mean like i wanted flashing stripes and didn't know any other method but that.

3.i was very tired when putting all the trigger hurts, i think i'll re-do all of them sometime later (maybe there is an easier way to kill every other palyer on the map other than trigger hurt?)
Posted 14 years ago2009-07-25 02:48:44 UTC
in can't find leaks Post #270823
I made this map (my fault it's kind of done poorly) but i can't seem to find any leaks in the map, and i don't understand .pts files that much

files if you would liek to help:
http://www.filefront.com/14118229/Splak_Race.zip/

it's pretty much done but i wanted to test it, maybe make some modifications afterward but yeah.

Help would be appreciated
Posted 15 years ago2009-04-07 20:12:18 UTC
in Malformed faces? Post #265198
um i think i'm using 3.4, where can i get 3.5?

plus i still can't see the errors with your fgd, maybe if i got 3.5 it woul work...
Posted 15 years ago2009-04-07 19:50:13 UTC
in Malformed faces? Post #265195
mine only gives me 1 error; info_texlights has unused keyvalues

so i don't see any of those other errors it doesnt come up with them
Posted 15 years ago2009-04-07 19:04:25 UTC
in Malformed faces? Post #265193
it does not come up with any of those problems
Posted 15 years ago2009-04-07 16:39:38 UTC
in Malformed faces? Post #265187
Ok, so heres the problem. I used to be able to compile this map fine, but after i took out some stuff i started to get the error "Malformed Face Normal" or something, idk what that means but i can't seem to find the problem plus the pointfiles given to me don't work for some reason. The worldcraft error catcher thing doesn't catch it either. Help would be appreciated

.map file : http://files.filefront.com/e+jailbreak+v1map/;13550242;/fileinfo.html

script-

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: hlcsg -nowadtextures e_jailbreak_v1
Entering e_jailbreak_v1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(4.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(17.16 seconds)

Using Wadfile: \program files\valve hammer editor\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve hammer editor\halflife.wad
  • Contains 13 used textures, 92.86 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\liquids.wad
  • Contains 1 used texture, 7.14 percent of map (32 textures in wad)
Using Wadfile: \program files\valve hammer editor\rain.wad
  • Contains 0 used textures, 0.00 percent of map (4 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
21.98 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: hlbsp e_jailbreak_v1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'e_jailbreak_v1.prt'
27.44 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: hlvis e_jailbreak_v1
1996 portalleafs
6113 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(22.50 seconds)
LeafThread:
(233.34 seconds)
average leafs visible: 237
g_visdatasize:104619 compressed from 499000
256.58 seconds elapsed [4m 16s]

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: hlrad e_jailbreak_v1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from info_texlights map entity]
[2 texlights parsed from info_texlights map entity]

7696 faces
Create Patches : 28678 base patches
0 opaque faces
166942 square feet [24039770.00 square inches]
7740 direct lights

BuildFacelights:
Malformed face (270) normal @
(2018.00, 2269.00, -254.00)
(2018.00, 2271.00, -254.00)
(2018.00, 2271.00, -244.00)
(2018.00, 2269.00, -244.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---
Posted 15 years ago2008-07-07 18:51:58 UTC
in halflife.fgd Post #252209
ah thanks zombie, that one's perfect
Posted 15 years ago2008-07-07 02:14:45 UTC
in halflife.fgd Post #252175
The halflife.fgd doesn't have a lot of the entities i'd like for this map i'm making specifically game_player_equip and player_weaponstrip

uhh if anyone has a good one i'd appreciate it ty
Posted 15 years ago2008-07-07 02:10:24 UTC
in My whole map dark map is lighted Post #252174
make sure the light entities are light_spot not just light i made that mistake too
Posted 15 years ago2008-06-27 14:42:05 UTC
in Problems Post #251880
Alright so i did that, and i can play the map manually, but i still can't play it from pressing F9, i still get that error.

Also have another problem, my game_player_equip entity doesn't equip people with things, should i make a new post or keep it in this one?
Posted 15 years ago2008-06-26 17:32:13 UTC
in Problems Post #251854
Hey guys, I've been working on a simple knife map, i finished it and everything. I can't run the map directly from Hammer, it comes up with the error :
Could not find filesystem dll to load.
I've been able to run it manually from in-game (CZ), and it's worked. Now it's stopped working and i have no idea why. Once i run the game and start new server witht hat map, it starts loading and then crashes.
Pretty sure there's no leaks in the map.
It also happened after i made the map smaller because it lagged alittle, if that helps in any way.

Here's the script:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map.map" "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map.map"

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map.map
CreateBrush:
50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...20%...50%...60%...70%... (0.00 seconds)
CSGBrush:
20%...40%...50%...70%...90%... (0.19 seconds)
Embedding textures from WAD File [\program files\zhlt\zhlt.wad] into BSP
Using WAD File: \program files\zhlt\zeditor.wad
Using WAD File: \program files\valve\steam\steamapps\tommot8888\condition zero\czero\splak_base.wad
Texture usage is at 0.41 mb (of 4.00 mb MAX)
0.34 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Error: ReadSurfs (line 3685): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)

--- END hlbsp ---

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"
There was a problem compiling the map.
Check the file C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map.log for the cause.
--- END hlvis ---

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map"
There was a problem compiling the map.
Check the file C:\Program Files\Valve\Steam\SteamApps\tommot8888\condition zero\czero\maps\splak_knife_map.log for the cause.
--- END hlrad ---

Help would be appreciated, thanks!