Forum posts

Posted 20 years ago2004-01-25 22:19:09 UTC
in People Downloading the map Post #13920
and make sure hl is same version
Posted 20 years ago2004-01-23 22:40:54 UTC
in Skytextures Post #13517
www.planethalf-life.com/wadfather go to the new site its faster and do pick a sky that looks nice and download it put it in your half-life/valve/gfx/env folder and there u go to use it in a map make your sky using the sky texture and then go to map properties and put the name of your map in the environment map part
Posted 20 years ago2004-01-22 22:37:53 UTC
in 2000 wpoly count :) Post #13358
no low end machines anymore ??? do u consider a 486 a high end machine then???
Posted 20 years ago2004-01-22 22:35:05 UTC
in Skytextures Post #13357
no u have to download tga file from wadfather i got they have alot of good skies
Posted 20 years ago2004-01-21 20:47:54 UTC
in creating a simple room Post #13194
i dont understand why hollowing is a sin its alot quicker than making 6 separate brushes and u can ungroup it when its hollow and do whatever u could do with the 6 brushes u just made
Posted 20 years ago2004-01-21 20:44:20 UTC
in 2000 wpoly count :) Post #13193
whats an acceptable wpoly for a lower end machine say if it were a mulitplayer map
Posted 20 years ago2004-01-21 20:41:25 UTC
in Gensurf19 prob* Post #13192
if u put as the output file just a random name and save it where u keep your rmf files then open the map it creates and copy the brush and paste it in your map thats what i do
Posted 20 years ago2004-01-20 22:23:27 UTC
in What does VIS actually do? Post #13045
whats the shrinking box method i had to search for about a half hour for a leak yesterday and was so pissed by the time i found it i had to quit for the night
Posted 20 years ago2004-01-20 22:17:20 UTC
in compling maps :/ Post #13042
yes use normal for when ur working on it and use expert when u have completed your map so it looks nice and all that i think thats what kol is telling youj
Posted 20 years ago2004-01-20 22:14:55 UTC
in 2000 wpoly count :) Post #13041
its not a mutil player or single player map its just me practicing but i think i should still try to fix

i used gensurf i think thats why its so high it only goes down to 30 fps in the slowest spot but on slower computers it would probably be pretty slow
Posted 20 years ago2004-01-20 00:03:31 UTC
in 2000 wpoly count :) Post #12920
some parts of my map the r_speeds are throught the roof how can i lower this i only ran vis in fast mode would that be the problem?
Posted 20 years ago2004-01-19 16:11:25 UTC
in Simple Staircases? Post #12852
is there a way to make simple stair cases other than making a bunch of brushes?

plus please check out my cs map and make comment i need more feedback "cs_small" in incomplete part of map vault
Posted 20 years ago2004-01-19 16:07:26 UTC
in Skytextures Post #12851
ok thats the problem them it has an underscore so i have to include underscore? anyways thanks
Posted 20 years ago2004-01-18 17:44:18 UTC
in milkshape 3d 1.7 Post #12684
its only like 20 bucks.... not a big investment... they did take the time to make the damn thing and time is money so fork over yours heh...
Posted 20 years ago2004-01-18 17:39:42 UTC
in 3rd Person Post #12683
but i want the model to be in 3rd person when he starts the level.... any way u can like autoexec it? the cross hair in 3rd person is that possible?
Posted 20 years ago2004-01-18 17:30:17 UTC
in Skytextures Post #12677
ok... next question is my texture i downloaded is split up into about 6 different sides and directions do i have to worry aobut that or does it piece it together on its own?
Posted 20 years ago2004-01-18 17:28:41 UTC
in 3rd Person Post #12674
maybe i can find a bored weird super-intelligent guy to do it for me cause im only weird
Posted 20 years ago2004-01-18 17:20:28 UTC
in 3rd Person Post #12671
stump everyone?
Posted 20 years ago2004-01-18 16:21:57 UTC
in 3rd Person Post #12658
is there a way u can have it in 3rd person view when a level loads?

and is there a way u can add a crosshair when in 3rd person?
Posted 20 years ago2004-01-18 00:55:51 UTC
in Skytextures Post #12508
when i download a new sky texture where do i put it ? just in my valve folder?
Posted 20 years ago2004-01-18 00:27:33 UTC
in Medievil Textures Post #12507
nevermind i found wadfather i guess i should have known that :)
Posted 20 years ago2004-01-18 00:11:21 UTC
in Elavator Essues Post #12505
they die when they are in the air or when they hit the ground?
Posted 20 years ago2004-01-18 00:09:19 UTC
in Medievil Textures Post #12504
If i wanted to get some medievil textures where should i look ? like big bricks and stuff cause it looks stoopid when u stretch the brick in the hl wad to make it look big
Posted 20 years ago2004-01-17 21:50:36 UTC
in Coming Along Post #12493
i put it up in the map vault in the incomplete section its called cs_small
Posted 20 years ago2004-01-16 22:49:01 UTC
in Help with sky please Post #12319
i did fix my problem and i never mentioned sky box in my original post lol but thats where the topic went oh well thanks
Posted 20 years ago2004-01-16 22:47:51 UTC
in Coming Along Post #12317
my first map is coming along but i was wondering if someone would take a look at it and tell me what im doing wrong ( or right :) ) the dimensions dont look quit right
Posted 20 years ago2004-01-16 15:27:22 UTC
in Skyboxes vs ??? Post #12240
another questions instead of hollowing should i just build individual walls?
Posted 20 years ago2004-01-16 15:24:53 UTC
in Skyboxes vs ??? Post #12239
If sky boxes are a bad idea then what should i do when i have multiple buildings at different hights i cant just put a roof over it because there are places where its just a fence then void.... know what i mean?
Posted 20 years ago2004-01-15 02:34:08 UTC
in Stupid level change won't work! Post #12132
wow that was a conversation ender.... :)
Posted 20 years ago2004-01-15 02:29:12 UTC
in Help with sky please Post #12131
actually it was my video card drivers lol!! sorry about that thanks for the help
Posted 20 years ago2004-01-13 17:10:56 UTC
in Help with sky please Post #11977
well maybe that isnt the problem but my sky isnt working for some reason

when i have a sky in my map if i look at the sky all my textures go screwwy... (thats a technical term)
Posted 20 years ago2004-01-13 16:41:36 UTC
in Help with sky please Post #11972
i just finished environtment tutorial and when i load a map with the sky texture in it all the textures are messed up in console it says couldnt load trackerUI.dll anyone know what that means?