Forum posts

Posted 15 years ago2009-10-09 19:32:26 UTC
in dm_attack_house_tsgk (Updated) Post #274223
I know just posting my work as it's still part of half life in a way. :P
personal servers
gtamike_TSGK gtamike_TSGKSource engine mapper since 2007
Posted 15 years ago2009-10-08 18:21:03 UTC
in dm_attack_house_tsgk (Updated) Post #274186
Name: dm_attack_house_tsgk (Updated)

Autor: gtamike_TSGK

Download Link: http://gtamikes-maps.piczo.com/dm_attack_house_tsgk

Fill free to add it to your server.

About

The map is a normal looking house map.

You can choose to fight on the ground outside and inside of the house. You can also use some of the house roofs to get around. The gameplay is fast and you can?t get lost if you tried. The house is a very good size for 1 VS 1 or even a team match (theres 32 well placed player spawns).

There?s many escape routes in the map doors, vents, windows and teleporters. The weapon and items layout is well balanced so the players has to move round to collect them instead of staying in one area.

There are 3 traps in the map one is in the super charger room (a spike trap) and the other is a pool trap, the 3rd trap you can find. The traps are for greedy players that like to always have max suit, looking at the trap will make them think twice about going in.

The lighting map took along time to get just right. Most of the textures and models are custom. Some of the hl2 textures (like plaster) I have improved with grain detail like used in ep2, also a nice render on wood floor, tiles and white wall.

There are some other small details in the map like playable radio, moving fish, swimming pool, toilet flush etc... that gives a nice house fill to the map. There are also some small easter eggs/secrets in the map, again does not change gameplay but giving the player a house fill and more fun to the map.

Thanks to map beta testers, Balle_TSGK, StonedCabbage_TSGK, Shimmy_TSGK and Osiris_TSGK.
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Final Map Update List

Removed Window in garage (This improves navigation in that area)
Improved Valve carpet textures (more detail)
Added very useful Poster in Radio room
Added physic model blinds (move when shot)
Added custom blue ring teleport effect (basement)
Added extra start sound for spike trap
Added extra start sound for hev shock trap
Added sprites on GTA pool trap button (to help show button)
Added another vent near basement stairs
Added a 2nd button for the spike trap (in box area/help text)
Added a sound for vending machine
Added a sound for garage teleport (with spark effects)
Added a sound for teleport by pool
Added HP on basement stairs
Added light near jacuzzi (many use to be jumping on to get to above vent)
Added tap in large hot tub
Added small help/hint text on walls e.g. combat box area etc (requested)
Added support brush detail to side of house (use as cover)
Added sparks to broken TV in kitchen
New prop in radio room
Moved the 2 wood boxs outside by pool
Box in wood area can be moved by pressing the use button (hint text available)
Other tweaks have been made to gameplay.
These new videos I made might interest you

Title: dm_attack_house_tsgk Up stairs short cuts/HINT
http://www.youtube.com/watch?v=iLT2l0bk-nI&fmt=22

Title: dm_attack_house_tsgk (Final Traps)
http://www.youtube.com/watch?v=ovfr4ZMzEiQ&fmt=22
Heres the pictures of the higher roof areas allowed on.

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20027.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20026.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20024.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20023.jpg
In the making
http://gtamike.tsgk.com/image/dev/house_dev_1.jpg
http://gtamike.tsgk.com/image/dev/house_dev_2.jpg
http://gtamike.tsgk.com/image/dev/house_dev_3.jpg
gtamike
gtamike_TSGK gtamike_TSGKSource engine mapper since 2007
Posted 15 years ago2009-06-12 06:56:44 UTC
in dm_battle_lobby_final Post #268216
Name: dm_battle_lobby_final (custom hl2dm map)

Autor: gtamike_TSGK

About:

The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main area is the middle lobby this is a nice and open area. The weapon layout has been well thought about and the gameplay is fast. The lighting took along time to get just right.

Updates for final release:

Added Sun
New lighting effects
Improved lighting
Improved dust particles
New water texture
Added more detail to ceiling texture
Added more detail to red and green carpet textures
New green tile texture under water fountain
New yellow and black caution texture for air vents
Top middle room tile texture is darker
Improved normal maps for the tile textures (for better Render)


Pictures:
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DOWNLOAD LINKS

http://files.filefront.com/dm+battle+lobby+final/;13890921;/fileinfo.html

http://forum.tsgk.com/viewtopic.php?mode=attach&id=6572

http://www.mediafire.com/download.php?mmlvzmkzwmy

Have Fun
gtamike_TSGK gtamike_TSGKSource engine mapper since 2007
Posted 15 years ago2009-04-07 16:51:10 UTC
in dm_attack_house_tsgk (New Map) Post #265188
Because of the 3 traps it's called attack house.
gtamike_TSGK gtamike_TSGKSource engine mapper since 2007
Posted 15 years ago2009-04-06 18:19:48 UTC
in dm_attack_house_tsgk (New Map) Post #265124
Hello heres my new house map, let me know what you think of the map feedback will be nice. :glad:

Name: dm_attack_house_tsgk_rc2

Autor: gtamike_TSGK

Home Page: www.gtamikes-maps.piczo.com

DOWNLOAD LINK

http://forum.tsgk.com/viewtopic.php?mode=attach&id=6224

http://download162.mediafire.com/lopigmnka0ng/njonizjyymr/dm_attack_house_tsgk_rc2.rar

http://www.megaupload.com/?d=T5UKPMJC

About

The map is a normal looking house map.

You can choose to fight on the ground outside and inside of the house. You can also use some of the house roofs to get around. The gameplay is fast and you can?t get lost if you tried. The house is a very good size for 1 VS 1 or even a team match (theres 32 well placed player spawns).

There?s many escape routes in the map doors, vents, windows and teleporters. The weapon and items layout is well balanced so the players has to move round to collect them instead of staying in one area.

There are 3 traps in the map one is in the super charger room (a spike trap) and the other is a pool trap, the 3rd trap you can find. The traps are for greedy players that like to always have max suit, looking at the trap will make them think twice about going in.

The lighting map took along time to get just right. Most of the textures and models are custom. Some of the hl2 textures (like plaster) I have improved with grain detail like used in ep2, also a nice render on wood floor, tiles and white wall.

There are some other small details in the map like playable radio, moving fish, swimming pool, toilet flush etc... that gives a nice house fill to the map. There are also some small easter eggs/secrets in the map, again does not change gameplay but giving the player a house fill and more fun to the map.

Thanks to map beta testers, Balle_TSGK, StonedCabbage_TSGK, Shimmy_TSGK and Osiris_TSGK.
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http://www.twhl.co.za/vault.php?map=5269

Have Fun :cool:
gtamike_TSGK gtamike_TSGKSource engine mapper since 2007