Forum posts

Posted 15 years ago2009-03-04 10:58:31 UTC
in GoldSource Mapping Tips Post #263736
This might also be a no-brainer, but to keep things organized I put entities close to the button/door/whatever that triggers them. For example: If a trigger_once fires a multi_manager, I place the multi_manager on one of the edges of the trigger_once brush. And let's say that multi_manager triggers a bunch of trigger_changetargets, then I place those entities in a neat row next to the multi_manager.

I remember, in my early mapping days I would place trigger entities anywhere in the center of a room or in a corner, and if the room contained a lot of triggers, this would result in quite a mess.
Posted 15 years ago2009-03-04 10:46:48 UTC
in Change Loading Screen Post #263735
Greetings!

I've played "The Trap" recently (in Steam Half-Life) and I noticed that when quickloading, or changing levels the old "Loading ..." appeared instead of the flashy Steam loading window.

Since I'm working on my own Single-Player campaign right now I'd like to know how it's possible to get the old loading screen back when playing the mod in Steam Half-Life, as I find it to be more "immersive".

Any ideas?

/Edit: Here's a link to "The Trap", if anybody wants to check it out, or see if the loading screen is different than usually under Steam: http://www.moddb.com/mods/the-trap