Forum posts

Posted 15 years ago2009-05-20 00:43:16 UTC
in Activating an Elevator with func_breakab Post #267259
trigger_relay worked! , but It took two of them. I had to set one trigger_relay(trigger state: ON) and another to trigger_relay(trigger state: off).

func_breakable(target on break)--->trigger_relay(state:on)--->
func_train(first stop target)--->path_corner(next stop)--->
path_corner(fire on pass)--->trigger_relay(state:off)--->
func_train
Posted 15 years ago2009-05-18 09:55:38 UTC
in Activating an Elevator with func_breakab Post #267187
I'm trying to activate func_train with a func_breakable in CS, it works but only every other round. what gives?
Posted 15 years ago2009-05-15 11:56:41 UTC
in counterstrike 1.6 model and sprite quest Post #267016
yeah I think you can't access them, I think I'm going to use env_sprite with sprites/blood.spr. Does anyone know how to change the color of the blood sprite, its only white, I want it to be black.
Posted 15 years ago2009-05-14 20:31:24 UTC
in counterstrike 1.6 model and sprite quest Post #266948
anyone know how to access the model files or sprite files for the counterstrike bullet debri? You know the sparks and little black dots that fly out from the walls when you shoot them. I would like to incorporate some of these as gibs and effects in my maps. I can't figure out where they are or what they're named.