Forum posts

Posted 14 years ago2009-09-14 09:00:56 UTC
in Half Life Prop Error Post #273324
to:The Mighty Atom

i have new tools
Posted 14 years ago2009-09-14 08:58:10 UTC
in Half Life Prop Error Post #273323
Thank you so much Nefarious
it helped

but now i have an error : WARNING: Couldnt open itsita.wad

wtf?
i dont have itsita.wad ???
mayby its itsitaly.wad???
Posted 14 years ago2009-09-13 12:03:25 UTC
in Half Life Prop Error Post #273296
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhltools\hlcsg.exe
** Parameters: "c:\maps\map2_3"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\zhltools\hlcsg.exe c:\maps\map2_3
Entering c:\maps\map2_3.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)

Using Wadfile: \program files\valve\cstrike\tswad.wad
  • Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal2.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal3.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tex1.wad
  • Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \program files\valve\cstrike\timecounter.wad
  • Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 2 used textures, 28.57 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\nd-pukata.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\zaire.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdeca1l.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstraining.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
  • Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 1 used texture, 14.29 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
  • Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
  • Contains 1 used texture, 14.29 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\deathrun_gamerfun_pooh.wad
  • Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
  • Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
  • Contains 0 used textures, 0.00 percent of map (67 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\iceworldme.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
  • Contains 1 used texture, 14.29 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\0soup0_simpsons.wad
  • Warning: Larger than expected texture (251052 bytes): 'CAR'
  • Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
  • Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
  • Warning: Larger than expected texture (348972 bytes): 'TRAILER'
  • Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
  • Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
  • Warning: Larger than expected texture (261932 bytes): '{RADIO'
  • Contains 1 used texture, 14.29 percent of map (110 textures in wad)
Using Wadfile: \program files\valve\cstrike\ajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\as_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
  • Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
  • Contains 1 used texture, 14.29 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Warning: More than 8 wadfiles are in use. (36)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.27 mb (of 4.00 mb MAX)
0.98 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "c:\maps\map2_3"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Token too large on line 1

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\maps\map2_3"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:\maps\map2_3.prt
No vising performed.

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "c:\maps\map2_3"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

********** ERROR **********
Token too large on line 1

** Executing...
** Command: Copy File
** Parameters: "c:\maps\map2_3.bsp" "C:\maps\map2_3.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\maps\map2_3.pts" "C:\maps\map2_3.pts"

** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "map2_3" -game cstrike -dev -console +deathmatch 1

HELP??