When i click on run and it runs it acts like it compiles however it does not produce a .bsp file. Also it does not run the game I get something like

Failed not run game.
You have multiple installs of Steam on your drive, and the game you tried to run is from a different version.

** Executing...
** Command: Change Directory
** Parameters: F:SteamSteamAppsic3b3rg@msn.comcounter-strike

** Executing...
** Command: Copy File
** Parameters: "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel.map" "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel
Entering F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.57 seconds)

Using Wadfile: mapsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: mapshalflife.wad
  • Contains 10 used textures, 45.45 percent of map (3116 textures in wad)
Using Wadfile: mapsliquids.wad
  • Contains 1 used texture, 4.55 percent of map (32 textures in wad)
Using Wadfile: steamsteamappsic3b3rg@msn.comcounter-strikecstrikede_piranesi.wad
  • Contains 4 used textures, 18.18 percent of map (149 textures in wad)
Using Wadfile: steamsteamappsic3b3rg@msn.comcounter-strikecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 7 used textures, 31.82 percent of map (24 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.64 mb (of 4.00 mb MAX)
0.95 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'F:SteamSteamAppsic3b3rg@msn.prt'
1.10 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel
279 portalleafs
874 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.17 seconds)
average leafs visible: 159
g_visdatasize:9470 compressed from 9765
20.53 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe F:SteamSteamAppsic3b3rg@msn.comcounter-strikecstrikemapscs_uncleduel

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

1804 faces
Create Patches : 14834 base patches
0 opaque faces
188828 square feet [27191374.00 square inches]
5 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (92.51 seconds)
visibility matrix : 13.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (58.19 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (43.89 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.26 seconds)
Transfer Lists : 20296764 : 20.30M transfers
Indices :     7769092 :    7.41M bytes
   Data :    81187056 :   77.43M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.13 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.32 seconds)
235.46 seconds elapsed [3m 55s]

--- END hlrad ---

** Executing...
** Command: F:SteamSTEAMA~1IC3B3R~1.COMCOUNTE~1hl.exe
** Parameters: -dev -console +map "cs_uncleduel"

help?