The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Forum posts
Forums
Posts
Posted by
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 16:31:58 UTC
in
Help with rotating sign!
Post #283504
^ Yep, I got it. I used a logic_auto to trigger the door. The door then outputs a command to the logic_timer, which starts the timer sequence.
Thanks for your quick reply!
solved
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 16:16:04 UTC
in
Help with rotating sign!
Post #283502
Awesome thanks.
Would I just have the logic_timer the parent of the func_door_rotating? Or would I just trigger the logic_timer?
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 15:58:03 UTC
in
Help with rotating sign!
Post #283499
Hello everyone,
In half-life, everybody remembers the rotating signs shown here:
http://i.imgur.com/LdkU1.jpg
I'd like to re-create something similar using the source engine.
I've toyed with func_rotating and using a logic_timer, but no avail..
Anyone want to help, give advice? Thanks!
free_man_cdn