Forum posts

Posted 13 years ago2010-07-26 16:31:58 UTC
in Help with rotating sign! Post #283504
^ Yep, I got it. I used a logic_auto to trigger the door. The door then outputs a command to the logic_timer, which starts the timer sequence.

Thanks for your quick reply!

solved
Posted 13 years ago2010-07-26 16:16:04 UTC
in Help with rotating sign! Post #283502
Awesome thanks.

Would I just have the logic_timer the parent of the func_door_rotating? Or would I just trigger the logic_timer?
Posted 13 years ago2010-07-26 15:58:03 UTC
in Help with rotating sign! Post #283499
Hello everyone,

In half-life, everybody remembers the rotating signs shown here: http://i.imgur.com/LdkU1.jpg

I'd like to re-create something similar using the source engine.

I've toyed with func_rotating and using a logic_timer, but no avail..

Anyone want to help, give advice? Thanks!