Forum posts

Posted 12 years ago2011-11-29 13:59:04 UTC
in Desktops of November Post #301177
Archie, 8cpu's O_o

Where did you get that cool bg?
Stojke StojkeUnreal
Posted 12 years ago2011-11-29 11:05:12 UTC
in Skyrim Post #301174
Ok so, print screen is on F12, interesting...

Ultimate master destruction spell:
User posted image
User posted image
User posted image
Stojke StojkeUnreal
Posted 12 years ago2011-11-29 10:13:16 UTC
in Custom decals? Post #301171
I think the white needs to be blue 255, and only than will the decal work.
Stojke StojkeUnreal
Posted 12 years ago2011-11-28 20:16:57 UTC
in Grand optimization thread Post #301152
As much as i do agree with this being for source, i still agree that this should be made.

Firstly, there is no thing like this that we want to make, second i dont know all of it and i do want to learn, third who tells you that there arent any people that want to map for gs?

There are a lot of people who would like to try, but dont know how and give up easily because the lack of good documentation. Even i used to give up a lot of time till i found places like that bear forum, snark pit and twhl.

Why shouldn't we do this documentation? If you're lazy just say so, i am willing to put this all together, just share your experience.

Plus i think it would be a fun project to do.
Stojke StojkeUnreal
Posted 12 years ago2011-11-27 19:23:59 UTC
in Skyrim Post #301122
You can find lots of bad mapping in Skyrim, i found quite a lot, but cant prints screen ___
Stojke StojkeUnreal
Posted 12 years ago2011-11-26 18:22:04 UTC
in Skyrim Post #301088
You can not go that way, you can not go that way... God damn it, imma find i way to go behind the map!
Stojke StojkeUnreal
Posted 12 years ago2011-11-26 12:48:18 UTC
in Skyrim Post #301082
The lesson is: Don't ever fuck with their Hens.
Lesson learned the hard way :D

--

I like how one of the guards greeted me as Arch-Mage he he
Its a nice game, quite buggy, but the game is pretty damn good.
Stojke StojkeUnreal
Posted 12 years ago2011-11-25 16:48:40 UTC
in Grand optimization thread Post #301056
Same here, but why make it hard for people when you can tell em how to do it right.

Making it easy for people to evolve easily clearing the path so they can imagine their creations with out obstacles.

Before i had lots of hard time because i didnt know how should i do something, it took me a long time to figure it out, later i learned stuff from the net and found it mush more better and easier to learn and make.

Thats why this should be made.

[edit]

@ Crollo : By nicely i mean easy and quick
Stojke StojkeUnreal
Posted 12 years ago2011-11-25 16:28:17 UTC
in Grand optimization thread Post #301053
Blind >_<

Well i guess i had to say that any way :P
Stojke StojkeUnreal
Posted 12 years ago2011-11-25 15:52:44 UTC
in Grand optimization thread Post #301051
@ Bruce (dragos?)

Of course every one has its own style, but you can not develop such a thing nicely with out guide.
People first need to know what needs to be done and understand how things work in order to have a good clean style.

@ Moaby

That sounds like a good idea, maybe introducing example maps and such. We will think about it.

@ Skals

Yeah thats mostly how i map as well.
Thanks for contributing.

As for Skybox thing, it did prove to be a good way of concentrating stuff, to map in semi-boxed environment and connect with tunnels.
But as we know, you cant always use the same method for different things, each style has its own sky box style. Where one may be better and one may be worse.

Thats why i made this topic, to determine how to map in what condition.
Stojke StojkeUnreal
Posted 12 years ago2011-11-25 14:11:07 UTC
in Grand optimization thread Post #301045
OK so Captain Terror agreed with me on my idea of making a Big PDF book of optimization.

What is this book you ask? It should contain all known examples and tested ways of optimizing your half life engine map.
What i ask in this thread is that we, members that know a thing or two about this, write down examples and knowledge we have on this.

Latter that would be tested and refined into the book as simple as possible.

What are your thoughts on this TWHL-ers?
Stojke StojkeUnreal
Posted 12 years ago2011-11-23 22:39:02 UTC
in Skyrim Post #301002
Skyrim Y U so retarded?!

Dragon attacking city, me attacking dragon with magic, kill a hen in front of it, guards kill me.

WTF
Stojke StojkeUnreal
Posted 12 years ago2011-11-20 16:12:41 UTC
in Desktops of November Post #300920
User posted image
Stojke StojkeUnreal
Posted 12 years ago2011-11-18 12:53:09 UTC
in MP3 startup problem Post #300875
Yeah, you guys were right!

MP3_InitStream(29, mediagamestartup.mp3) successful

Which is strange, may i add, the exact same song i tried before work perfectly the last time... Well i guess its compression time. Thanks a lot.

--

More info - The error was because i didnt remove Album art image from the file.
Stojke StojkeUnreal
Posted 12 years ago2011-11-17 10:13:27 UTC
in MP3 startup problem Post #300843
Yeah that. Its the MP3 that plays when you start the game. I checked woth -dev why wont it play, and thats what i got.

I went and compressed a song and placed it in the new folder i made, but it still wont work.
Stojke StojkeUnreal
Posted 12 years ago2011-11-16 13:05:07 UTC
in MP3 startup problem Post #300815
warning: MP3_InitStream(29, mediagamestartup.mp3) failed

Any one know the cure for this?? Ive tried replacing the file (the folder didnt exist at all).
Stojke StojkeUnreal
Posted 12 years ago2011-11-12 18:19:10 UTC
in Competition 31 Post #300694
Yes but not in ideal.
Stojke StojkeUnreal
Posted 12 years ago2011-11-12 15:50:36 UTC
in Competition 31 Post #300689
50c is hot, and you should be worried.
Stojke StojkeUnreal
Posted 12 years ago2011-11-08 10:06:52 UTC
in I wish Post #300589
I dont wish, i do.
Stojke StojkeUnreal
Posted 12 years ago2011-11-07 10:03:01 UTC
in Stories! Post #300547
get to the bar and drink as many beer as he can before
(One thing tho, there should be a rule that says you cant post until 2 people before you did)
Stojke StojkeUnreal
Posted 12 years ago2011-11-06 22:05:38 UTC
in Stories! Post #300529
dimbark and made him walk the
Stojke StojkeUnreal
Posted 12 years ago2011-11-05 11:48:57 UTC
in Competition 31 Post #300499
Come on now guys, dont be such wussies :P

This should be more motivation to you guys, to work more on your map and make it better, the spirit of competition :D

Its not about being 1st or last, its about giving the most you can into your work.
Stojke StojkeUnreal
Posted 12 years ago2011-11-03 22:26:08 UTC
in Competition 31 Post #300477
Damn that looks sweet :pirate:
Stojke StojkeUnreal
Posted 12 years ago2011-10-29 19:35:04 UTC
in Halloween Costumes Post #300347
I thought you were that last year?
Stojke StojkeUnreal
Posted 12 years ago2011-10-29 07:23:23 UTC
in Competition 31 Post #300331
Default models. The ones you get when you install the games.
Stojke StojkeUnreal
Posted 12 years ago2011-10-28 08:11:39 UTC
in Need help finding texture Post #300309
It is very similar to CS_Siege, thanks Dragos man.
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 21:29:05 UTC
in Minecraft Post #300298
LOL! The funny thing is id say the same thing not drunk.
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 20:42:38 UTC
in Minecraft Post #300292
@ Dimbark - There is no gamma in software development...

Alfa - Showing basic functions
Betta - Functional / non-complete program with possible bugs
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 18:47:02 UTC
in Objects off grid Post #300287
Thanks a lot Captain T! And thanks for all that neat stuff as well!

Especially thanks for showing me the shadow-works :heart: :biggrin:

You rock :o
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 12:28:36 UTC
in Objects off grid Post #300281
Yeah its very cool, i want to use it in my DE_ map...

Well, i tried to built one robot, it looked very very crappy, than i searched the net and found this, i have sent you a PM with the 7z archive.

Yeah, well actually, the error was in me moving the whole thing off grid, than i fixed that, but it also had some very very bad cylinders which i also fixed, plus i fixed some inside stuff and added a door opening mechanism.

But it still has work to be done.

Thanks fore reminding me about CTRL+B :D
And yeah, compilator + hlfix = ownage.
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 11:57:04 UTC
in Objects off grid Post #300279
Oh look! Thats an awesome thing! But wait, whats this? THE ENTIRE THIG IS OFF GRID! :furious: :furious: :furious:
User posted image
Is there a better way to put this thing onto grid, except to go 1 by 1 piece?
Stojke StojkeUnreal
Posted 12 years ago2011-10-27 11:55:37 UTC
in Need help finding texture Post #300278
I dont have the map :<
I asked the guy who made the pic he said he got that pic with the prefab car a long time ago...
Stojke StojkeUnreal
Posted 12 years ago2011-10-26 10:40:06 UTC
in bunny hop Post #300252
As kraken said, there are many jump types, and in general, bhopping isnt worth the effort, unless playing on a deathrun server.
Stojke StojkeUnreal
Posted 12 years ago2011-10-25 11:53:57 UTC
in Minecraft Post #300230
Limit mincraft to use only 1 CPU core and limit JAVA memory ussage to 256MB.
Stojke StojkeUnreal
Posted 12 years ago2011-10-25 11:31:16 UTC
in Need help finding texture Post #300227
Found em!

They are in TFC.wad

From team fortress classic.


Nope, just very similar...
Stojke StojkeUnreal
Posted 12 years ago2011-10-25 07:29:25 UTC
in Need help finding texture Post #300225
trk2?

Also this is a prefab presentation picture for that truck there. The picture is old.
Stojke StojkeUnreal
Posted 12 years ago2011-10-24 21:02:34 UTC
in Need help finding texture Post #300215
Can any one help me find the rock and the wall texture like in this picture??
User posted image
Stojke StojkeUnreal
Posted 12 years ago2011-10-24 07:53:44 UTC
in bunny hop Post #300202
Just practice, and dont get your hopes up high, some of those long jumps and things are pretty sick.
Stojke StojkeUnreal
Posted 12 years ago2011-10-23 08:49:48 UTC
in bunny hop Post #300189
What skals said, bunnyhopping is ultra easy in CSS, i even get freaking banned when i do it from servers (deathrun noobs loool).

In CS1.6 its easy when you master the basics.
Stojke StojkeUnreal
Posted 12 years ago2011-10-21 15:08:02 UTC
in bunny hop Post #300158
I only know for CS bunny hopping, not sure if you mean LongJumpModule abuse?
Stojke StojkeUnreal
Posted 12 years ago2011-10-19 10:44:32 UTC
in Post your screenshots! WIP thread Post #300088
Looks like a futuristic city of some sort, very cool.

Dragos is crazy.
Stojke StojkeUnreal
Posted 12 years ago2011-10-12 17:51:09 UTC
in Post your screenshots! WIP thread Post #299946
U pitchku materinu!

Thats amazing! O_O
Cant wait to see it finished, the textures are awesome!
Stojke StojkeUnreal
Posted 12 years ago2011-10-11 09:26:13 UTC
in Beautiful Arcades Post #299896
Wow cool, thanks Soup!
Stojke StojkeUnreal
Posted 12 years ago2011-10-10 07:37:42 UTC
in Sculptris Post #299877
Wow! Thats awesome O_o
Stojke StojkeUnreal
Posted 12 years ago2011-10-09 18:14:59 UTC
in Beautiful Arcades Post #299864
You mentioned H4, and the map in the pic is for GoldSrc.
Stojke StojkeUnreal
Posted 12 years ago2011-10-09 13:07:01 UTC
in Beautiful Arcades Post #299860
Damn, how good do you have to map to confuse Atom...
Stojke StojkeUnreal
Posted 12 years ago2011-10-08 14:21:14 UTC
in Desktops of October Post #299837
Awesome picture
Stojke StojkeUnreal
Posted 12 years ago2011-10-07 18:57:06 UTC
in Desktops of October Post #299830
User posted image
:ninja:
Stojke StojkeUnreal
Posted 12 years ago2011-10-04 14:14:48 UTC
in hammer is broken :( Post #299759
In the reg editor.

Start - run - regedit

Dont touch that if you dont know what youre doing.
Stojke StojkeUnreal
Posted 12 years ago2011-10-03 18:54:15 UTC
in Sculptris Post #299740
Cool
Stojke StojkeUnreal