Forum posts

Posted 13 years ago2011-02-06 08:06:43 UTC
in Models from 3Ds max to hl1 Post #290111
Yes, btw when i can join at most up-to-date servers i think i have it updated.
I have also buyed hl. But there is some compiling problems so im using won.
Posted 13 years ago2011-02-05 15:14:43 UTC
in Models from 3Ds max to hl1 Post #290093
tschumann yes (I think), btw how get version information?
Posted 13 years ago2011-02-04 06:46:42 UTC
in Models from 3Ds max to hl1 Post #290020
tschumann these files are too old for my version I cant run hl.exe with these downloaded hl.dll and sw.dll. I can see other trees in game are transparent but mine isnt maybe bad compiler? idk.

Crollo : milkshape is very weird programm i registered then it told me it's not registered...I cant work in it so i get 3ds max. btw i think its not a problem of export/import format...
Posted 13 years ago2011-02-03 18:15:57 UTC
in Models from 3Ds max to hl1 Post #289992
Original, buyed, why you asking ?
Posted 13 years ago2011-02-03 17:40:24 UTC
in Models from 3Ds max to hl1 Post #289990
Any ideas ? :/
Posted 13 years ago2011-02-02 10:10:31 UTC
in Models from 3Ds max to hl1 Post #289940
hl1 model. its normal model like monster_zombie.mdl

You must open it in 3ds max(if you have old FBX importer you cant open it : here is newest http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 ). Here are smd's + bmp + qc http://www.woofiles.com/dl-225971-kGdtuBG0-lev.rar

EDIT: do you know how to transparent part of model? for example i want make tree but the tree texture isnt transparent. I indexed last color - black my background of texture is black in qc i added $rend...etc. "masked" then ? I compiled it and its still black :/
Posted 13 years ago2011-02-01 19:43:51 UTC
in Models from 3Ds max to hl1 Post #289913
I know about animations pretty much i think (bones attaching to meshes,keyframes etc..)
look I would know how to compile model with this animation, my files included here. http://www.woofiles.com/dl-225856-VIpj1iKl-lion.rar
Import it in 3dsmax then export it like smds.
What i did: I exported reference model (meshes and bones). Then I exported 1 sequence (only moving bones (60fps)). Compiled it. But when I watched my model its totaly broken. Without animation(s) its OK.
I cant figure this out. :(
If i figure this i can convert wow models to hl :)
Posted 13 years ago2011-02-01 14:28:52 UTC
in Models from 3Ds max to hl1 Post #289896
Hi, guys is here someone, who making models to hl1, though 3ds max?
I have little problem i cant create animations it always totaly broke my model.My first question is here some modeler in 3ds max?