Forum posts

Posted 1 year ago2023-04-20 08:09:26 UTC
in how do you make a train Post #347462
Figured I'd upload this map I just happened to have made earlier this month, it's for a project I contribute to:

https://twhl.info/vault/view/6743

It basically is a test map with examples of what works (and what doesn't) for the func_train and func_tracktrain entities. The map is also filled with point_message entities, and while they don't work in GoldSrc, you can read their "message" field in Hammer to understand what you're looking at. Hope this is helpful.
Posted 9 years ago2015-02-16 04:34:17 UTC
in Blue Shift as a "mod" Post #324155
But everyone knows bunny hopping is bad and for those who doesn't have anything better to do then just completely ignoring the spectacular scripted and AI gameplay events created by Valve.
Bunny hopping is what made games like Quake; in fact TFC is barely even playable on Steam because bunny hopping is horribly ruined it almost makes me take down my TFC server (even FF added back bunny hopping and endorsed it). If you don't see the appeal of bunny hopping, then you've completely missed the point of fast paced first person shooters altogether my friend.

Also regarding WON HL, don't you guys hate how Steam HL is horribly injected with DRM? WON is not only a DRM-free version of Half-Life but it is the most classic in my opinion. That's why even on Linux I prefer to play it under Wine, Half-Life is just a steaming pile of dog do-do on Steam.
Posted 10 years ago2014-01-13 08:33:22 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317490
  • Snip -
Didn't see there was another page where my question was answered, sorry!
Posted 10 years ago2013-12-30 09:29:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317315
Pretty sweet release! Hope this functions better under Wine. What other awesome stuff can we expect in the next release?
Posted 10 years ago2013-12-23 07:36:05 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317223
Great new release! Still don't have any luck running it properly under Wine sadly.
Posted 10 years ago2013-12-12 09:15:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317083
OK, I gave my icons a quick update as they started to bother me:
User posted image
Same license and stuff as before just updated:

https://dl.dropboxusercontent.com/u/18002503/SledgeIcons.tar.gz
Posted 10 years ago2013-12-12 06:48:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317081
Checked
User posted image
Posted 10 years ago2013-12-11 11:13:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317073
I whipped up two quick icons, I may rework them later but for now have a preview and a download link:
User posted image
https://dl.dropboxusercontent.com/u/18002503/SledgeIcons.tar.gz

Some quick notes:

I released them under the CC0 1.0 Universal license, created Sprites for use in Sledge, and I also left in the .xcf files from Gimp. Hope they provide some use.
Posted 10 years ago2013-12-10 04:39:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317060
That's really awesome to hear! I think I might make some sprite icons, any requirements? Can they be a different format so they're easier to replace and all that good stuff (like PNG)?
Posted 10 years ago2013-12-09 23:32:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317055
I mean in terms of when you load env_sprite and modify it. Though it would be nice to have some other of the FGD entries had sprites too...
Posted 10 years ago2013-12-09 22:03:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317052
Not much documentation on the format perhaps?
Posted 10 years ago2013-12-09 20:48:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317046
Hate to keep pestering you with questions Penguinboy, but is there gonna be any sprite support in this version of Sledge?
Posted 10 years ago2013-12-06 13:43:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317005
@Penguinboy: That's really awesome to see MDL support! Can't wait to test this baby in Wine! Any idea when the next version will be available?

@TJB: I bursted out laughing.
Posted 10 years ago2013-12-04 07:25:55 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316941
That's great to hear! Anytime you need a Linux beta tester I'm right here waiting.
Posted 10 years ago2013-12-02 02:24:32 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316939
Found this: http://nemesis.thewavelength.net/index.php?p=35

"SavannahLion of HLPD has ported my HLLib library to Linux. The port has been dubbed libhl and contains a HLExtract clone Slatch."

The link provided is dead now but thankfully Archive.org has saved this page:

https://web.archive.org/web/20070630072842/http://half-lifepd.planethalflife.gamespy.com/modules.php?name=Downloads&cid=1

"Download Profile: libhl
libhl is a direct Linux Port of Ryan "Nemesis" Gregg's HLLib Windows library for accessing Steam GCF Files. This version is based on 1.1.6."

Hope you find this useful!
Posted 10 years ago2013-12-01 23:40:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316933
While I know Sledge is not going anywhere near OS X or Linux in the foreseeable future, I still thought it would be interesting to see how the source code would look if I ran it through the MoMA tool from Mono's site: http://www.mono-project.com/MoMA

You can see the output here:
https://dl.dropboxusercontent.com/u/18002503/output.html
Posted 10 years ago2013-10-13 08:38:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316214
Ok so here are some shots:
User posted image
User posted image
User posted image
Interestingly enough it ran better yesterday. This Wine 1.7.4 update seemed to cause Sledge to not even start. After removing all .NET versions and reinstalling what I can (up to version 4.5) I was able to get it running. However, now it only runs properly under Windows Vista and even then it's still more buggy than yesterday. I can't even open up a new map due to the fact it uses Wine's terrible explorer clone now for whatever reason. If anything starts to function better I'll post some new stuff on it!
Posted 10 years ago2013-10-11 02:26:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316186
Sounds good! Want to see some images of it under Wine?
Posted 10 years ago2013-10-10 22:39:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316184
Damn, seems I'm stuck with Hammer at the moment. Tried Sledge with Wine again, and it works until I want to open a map. Creating a map works but I can't move around in the 3D view with my mouse, only with W A S D. Perhaps I'll mess around later and see what I can get working. Speaking of which, would it be possible for someone to use Mono for Sledge?
Posted 10 years ago2013-09-21 04:55:53 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315831
Fantastic new update! The "Logical Tree View" is pretty nifty and I can see it being very useful for those problematic maps (usually the engine pushing ones). Any date for Sprites and Models in the 3D view? That would basically make Hammer obsolete completely for me. Also that History section, another great new feature coming soon?
Posted 10 years ago2013-09-08 23:52:55 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315562
Great news! I figured out why I couldn't use Sledge anymore. Turns out Sledge was using my integrated Intel HD Graphics instead of my nVidia card. So I simply changed what program it uses in the nVidia control panel! No more crashing!
Posted 10 years ago2013-08-28 01:35:18 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315282
I can't use Sledge anymore, it just crashes when I open up a map or try to create a new one. I think it might have to do with the wads I have loaded but it just doesn't seem to add up. I have even tried clearing the AppData and a clean install of Sledge, yet still nothing. At one point, I did have a crash before that let me send a bug report, so hopefully this can fixed.
Posted 10 years ago2013-08-18 12:00:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315041
Just an update, I think I pin pointed the source of bug #2 in my previous post. I ran into the issue again after closing out another tabbed map.

Also thanks Captain Terror! Most of the work in those shots really is by Rafael from our team. I did more background work in those maps, functionality and such.
Posted 10 years ago2013-08-17 21:38:50 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315035
https://docs.google.com/file/d/0B1ur-tndF9iDeHJLWUpCTEN5NTg/edit?usp=sharing

Well here is a screen of me editing our latest addition to the HD Map Pack we released a while back. Everything working great!

Now here are some bugs I've encountered:

https://docs.google.com/file/d/0B1ur-tndF9iDZm81RHRPNzBQbFE/edit?usp=sharing

1) Sprites don't seem to load initially? Eventually they show up, but am I the only one getting this?

https://docs.google.com/file/d/0B1ur-tndF9iDSG52dG9iOVlRZ1k/edit?usp=sharing

2) As a laptop user, I went into sleep mode several times and left Sledge open for hours. Eventually when I began editing again, all the transparent developer textures became black and I couldn't tell them apart.

3) I can't type in the letter "u" for entity names.

I apologize if any of these have already been reported.

Along with that I was wondering if there any plans for previewing sounds and if it was possible for entities with different render mode properties to show up in the editor's 3D mode as well?
Posted 10 years ago2013-08-15 12:53:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314949
Just wanted to say that this program is simply amazing. It has made GoldSrc map creation easier and faster for Bloodbath! I eagerly await each update, keep up the great work!

Edit: Holy bug report Batman! I just checked for errors, and after clicking on "Group has no children" it sent me a never ending line error report requests. Guess it really wanted me to report the issue...
Posted 10 years ago2013-08-12 10:53:54 UTC
in [UTILITY] Compilator 3 Public Beta Post #314853
I'm back on Windows, but just before installing it on my SSD I decided to try the latest version of the Compilator with WINE under Kubuntu. Happy to say it worked! All I needed to do was install .NET Framework 4.0 with Winetricks and I was even able to compile. Great update!

Here is a screenshot: https://docs.google.com/file/d/0B1ur-tndF9iDdENzMkFOajBCSE0/edit?usp=sharing

Also Sledge mostly worked.
Posted 11 years ago2012-11-22 12:41:33 UTC
in Ideas for TWHL's x-mas special Post #311095
What if we suggest maps from a certain selection of games and have a vote on what would get played? I'd really love to play de_vine (and I suppose my own CS map)...
SLENDER MAP MULTIPLAYER ON CSS! I'm working on it! Just like the actual game!
Slender is the last thing I want to hear about on this site...
Posted 11 years ago2012-11-22 12:31:50 UTC
in Your Username Post #311094
Well when I was young I use to go as G-Man, which was based on two factors: Obviously G-Man from Half-Life, and the first letter of my name.

So when I made my first online account at 11 (other than Steam/Gamespy) the name was of course taken, so I came up with TheCoolGman, a terrible name that haunted me for many years. I honestly have no idea what I was thinking when I made it...

My current (and probably last) alias I got from Bio class. We were learning about plant functions/life and Xylem was one of our vocabulary words. I simply thought it sounded like a great name and it's definition has noting to do with me or anything I do in reality.
Posted 11 years ago2012-11-16 03:44:36 UTC
in win 7 update fukked Post #311001
Yeah my father got this as well, and people yelled at me for having Vista, ha ha!
Posted 11 years ago2012-10-10 22:28:23 UTC
in TWHL Big Brother 2012 Post #310308
Perhaps it enlightened him.
Posted 11 years ago2012-10-09 22:45:57 UTC
in TWHL Big Brother 2012 Post #310296
Posted 12 years ago2012-03-07 00:29:31 UTC
in Post your screenshots! WIP thread Post #304025
Joebama, those screen shots are angry!
User posted image
Posted 12 years ago2012-02-06 09:30:20 UTC
in Post your screenshots! WIP thread Post #303195
Not bad work hotdog, should add some pipes or electrical cords near the ceiling.
Posted 12 years ago2012-01-23 03:48:57 UTC
in Now Playing: ... Post #302897
Posted 12 years ago2012-01-15 03:32:29 UTC
in Post your screenshots! WIP thread Post #302719
I would really suggest some different textures, perhaps it's just me but I can't stand most of the Source textures. At least the retail ones anyways.
Posted 12 years ago2012-01-13 02:18:24 UTC
in Post your screenshots! WIP thread Post #302643
Just don't get a tattoo of her name. Looks pretty nice though looks odd how rugged the sides are.
Posted 12 years ago2012-01-12 04:11:13 UTC
in Post your screenshots! WIP thread Post #302626
Release could be the end of this week:
User posted image
After some thought I decided to remake Streetlevel(back in October). After finishing the map pack for Scientist Hunt, I finally loaded this back up and I'm so close to finishing it. Best part too is the reduced wpoly, which is now under 4000. In some spots it can be 3000+ but that's only near the gas station and another part.

Looks pretty sweet Collapse, can't wait to see it textured.
Posted 12 years ago2011-12-28 15:17:57 UTC
in What did you get? :D Post #302172
Yeah, I don't really care for the gifts either. Catching up with family and simply relaxing is the best part of the holidays.
Posted 12 years ago2011-12-28 14:55:01 UTC
in What did you get? :D Post #302169
Money, 3DO, PSone, Sega Saturn, Sega Saturn NetLink(Still boxed), Sega Saturn Quake. I was extremely happy.
Posted 12 years ago2011-12-06 03:18:20 UTC
in Post your screenshots! WIP thread Post #301319
Posted 12 years ago2011-11-04 01:08:51 UTC
in Post your screenshots! WIP thread Post #300481
I do plan to, but I'm not so sure by what you mean blocky. I am trying to go for more of a 1998/1999 styled map, though it might be lacking some detail in that area?
Posted 12 years ago2011-11-01 06:51:12 UTC
in Post your screenshots! WIP thread Post #300413
I've been remaking my old first released map, Streetlevel:
User posted image
Compare it to the old release shot:
User posted image
Most of it is pretty finished though there is still quite a lot to do. My main goal has been accomplished though seeing as the original maps r_speeds was 8400+ max, and this version is 3400+ max.

noSICK, superb work. I didn't even feel like posting my shot of Streetlevel. Has an awesome Cyberpunkish feel to it, definitely would like to host a map like this on some of my severs(Scientist Hunt and The Specialists port?) It also reminds me of Gunman Chronicles.

Joe, sweet looking model. It's pretty faithful and matches well with the other HD/SD models.
Posted 12 years ago2011-09-13 02:31:08 UTC
in Post your screenshots! WIP thread Post #298900
Instant Mix, I love that shot, such a good use of stock/new textures.
Posted 12 years ago2011-09-11 01:56:40 UTC
in Post your screenshots! WIP thread Post #298798
That's pretty much it so far, there is another area behind that door, check a few pages back for a screenshot of it.

I like the lighting in the shot above, though the buildings seem a little flat and the side walk seems odd, needs a different texture. Other then that it's not bad.
Posted 12 years ago2011-09-10 21:47:45 UTC
in Post your screenshots! WIP thread Post #298792
Here's a TFC map I'm working on:
User posted image
Any thoughts?
Posted 12 years ago2011-07-09 23:57:24 UTC
in Post your screenshots! WIP thread Post #296423
Not bad, always loved those revolvers.
Posted 12 years ago2011-07-09 23:49:11 UTC
in Post your screenshots! WIP thread Post #296421
This has been WIP for a while, not sure whether to continue this map:
User posted image
What do you guys think?
Posted 12 years ago2011-07-09 02:04:55 UTC
in Post your screenshots! WIP thread Post #296404
Here is something I have in the works. It's part of a map recreation of the original Scientist Hunt maps, Joebama and I are working together on it. This one in the picture here is Scisub:
User posted image
I've created all the subway textures and have made 3 variants so far. This is totally alpha at the moment and will probably change.