Forum posts

Posted 9 years ago2015-09-21 18:16:37 UTC
in Wait Till Seen spawnflag Post #326999
Little bump but I found this begin used in c2a1a (Power Up) and from what I remember about the behavior of the soldiers in that level, I guess it has the same effect satchmo said.
The NPC remains invisible until seeing the player, and engages the default AI the moment it sees the player.
In c2a1a, I think it's used to prevent the other human grunts from attacking, there are a total of 3 grunts squads in that map. The first squad doesn't use this flag but the other does.
Posted 9 years ago2015-09-07 10:24:46 UTC
in Wait Till Seen spawnflag Post #326928
I'm assuming that the monster wouldn't spawn until it's entity is seen by the player? But, considering it doesn't look like it was implemented, that's only a speculation.
They do this by default without the spawnflag but I guess this was it's function but like Urby said, it was used on old versions. Thanks for the help guys.
Posted 9 years ago2015-09-05 15:33:22 UTC
in Wait Till Seen spawnflag Post #326917
What is the effect of the Wait Till Seen spawnflag?
Posted 9 years ago2014-12-07 17:25:57 UTC
in Precaching sounds Post #322686
Is it possible to precache sounds? I tried to precache using ambient_generic but it didn't worked.
note: tested on Team Fortress 2
Posted 11 years ago2013-08-22 16:21:32 UTC
in Keys and doors Post #315164
There isn't, but you're in the Source forum if you're mapping for HL1.
HL1 = Gold Source, not Source and I am Working on a Garry's mod map and Garry's mod use Source Engine.
Posted 11 years ago2013-08-22 14:39:12 UTC
in Keys and doors Post #315160
@Elliot Lucak It's just a map, not a mod
@DiscoStu I posted in Source Engine Discussion and there is a HL Engine Discussion.
Example map:http://twhl.info/vault.php?map=5917
Posted 11 years ago2013-08-21 20:01:22 UTC
in Keys and doors Post #315145
@Urby
"Hello, I am working on a gmod map and how can I do a key that the player can pick up..."
I want a key that player can pick up. Anyway I made a test map, it's working fine, will upload later.
@DiscoStu Is there Func_physbox in gold source?
func_physbox is a brush entity available in all Source games.
Posted 11 years ago2013-08-21 14:24:55 UTC
in Keys and doors Post #315134
Hello, I am working on a gmod map and how can I do a key that the player can pick up and when the key get near the door, the door unlock.
I know how to do the door and how to lock,unlock it, I only need help with the key.
I searched a bit and only found a tutorial for gold source
Posted 11 years ago2013-02-11 19:18:37 UTC
in How to get animation height? Post #312577
ignore this. I will find the correct height of walls by testing..
Posted 11 years ago2013-02-11 16:15:51 UTC
in How to get animation height? Post #312574
for scripted sequences
Posted 11 years ago2013-02-10 23:12:34 UTC
in How to get animation height? Post #312553
How can I get animations height?