Forum posts

Posted 9 years ago2014-09-06 18:22:07 UTC
in Train continues making sound while stopp Post #321659
So is anyone able to figure out what I should do to fix the problem?
Posted 9 years ago2014-09-02 01:51:29 UTC
in Train continues making sound while stopp Post #321587
I am using func_tracktrain and path_track.
Posted 9 years ago2014-09-01 02:46:31 UTC
in Train continues making sound while stopp Post #321579
Which entity settings would you be referring to exactly?
Posted 9 years ago2014-08-31 20:06:45 UTC
in Train continues making sound while stopp Post #321572
I was making a train to ride around on in a map I was constructing and and works fine. Only issue is whenever the train stops, the run noise keeps playing. If you start it back up it will play two running noises and they will keep stacking on each other til you can't hear anything else or type 'stopsound' into console.

Is there a way to make it stop making the run noise when stopped without having to get rid of the sound all together?
Posted 9 years ago2014-08-28 18:51:40 UTC
in How do you make pushing water? Post #321505
Did you try using func_illusionary (content water) and than adding an trigger_push?
So under content you just type in the word 'water' and it will automatically fill it with water or just the visual of water?
Posted 9 years ago2014-08-27 15:06:57 UTC
in How do you make pushing water? Post #321482
Did either of them work?
Posted 9 years ago2014-08-27 00:34:27 UTC
in How do you make pushing water? Post #321471
I am starting to wonder if at some point Valve broke Half-Life 1, I mean for the areas I remember it pushing you along no longer do that anymore. I can not figure out what else could have caused it to break. So at this point I am starting to feel like its more effort than it is worth. Maybe it'll fix itself in time, maybe not.

Thanks for your efforts in trying to help, I appreciate it. I do hope my future problems will be more easily resolved.
Posted 9 years ago2014-08-26 15:24:33 UTC
in How do you make pushing water? Post #321458
In Residue processing, also while going through the tunnel in the dam is another time I can think of such a time it occurs. But on Residue Processing I rememeber a part where you fall down off a conveyor into some water with 2 doors that are locked and the only way through is by swimming. Here let me find a video with the area I am trying to talk about.

Here we go, skip to 8:20 into the video and thats the place I am refering to.
https://www.youtube.com/watch?v=UI3wbAKTJF4
Maybe it was just that first part that pushes you, or rather supposed to.. It seems like it should work by doesn't now. But, I'm quite sure the dam did push you, unless that's broken as well.

Also thanks for the ideas I will try the func_conveyor, though I don't seem to ever have much luck with those when I make them not solid. Also I found someone else who said to "Use a func_illusionary with water content - paint the illusionary the color you want the under water effect to be, then stick trigger_push inside." So I will try that to see if that works.
Posted 9 years ago2014-08-25 23:58:40 UTC
in How do you make pushing water? Post #321448
Its for a multiplayer rpd mod called Master Sword Continued. As for the map itself I got the same issue when trying to do the same thing in a test map.

Here is the test map:
https://www.dropbox.com/s/wa7iw3korqzmwye/MSC%20Test%20Map.rmf?dl=0

The push and water entities are in the hallway.
Posted 9 years ago2014-08-25 16:23:52 UTC
in How do you make pushing water? Post #321433
Does it matter if the map was made for a half life mod, or will you be able to check it out regardless?
Posted 9 years ago2014-08-24 17:04:34 UTC
in How do you make pushing water? Post #321396
When you say 'put a little wind' are you referring to using the trigger_push entity? I have tried that and what happens is that the push would push me into the water, but once in the water I would stop moving, as if the water counters the push completely.
Posted 9 years ago2014-08-24 05:27:03 UTC
in How do you make pushing water? Post #321387
Yes, it works just fine outside of water, but it seems when i put it into water it almost conflicts with one another, like it will push you kindof but when you hit another push in a different direction you just get hung up between the 2 trigger_pushes. Just acts a bit odd like that.
Posted 9 years ago2014-08-24 00:08:45 UTC
in How do you make pushing water? Post #321381
I have been stuck in trying to figure out why I can not seem to be able to make a water filled tunnel push the player in a direction, like how the water pushes the player in the Half Life chapter Residue Processing. I have tried using func_conveyor and trigger_push, but to no avail. Could anyone please help me out here?