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The Whole Half-Life
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Posted by
komagame
komagame
Posted
8 years ago
2015-11-30 22:43:38 UTC
in
special entity "game_playerdie"
Post #327605
uhm.. all traversible space is already occupied by a giant trigger_teleport.. could create conflicts with these trigger_multiples ?
Can I overlay more triggers ?
komagame
komagame
Posted
8 years ago
2015-11-30 13:09:45 UTC
in
stop multi_manager when player dies ?
Post #327598
In my mod when player dies the visual stay there and game_text entities keep running .. but I don't want that !
komagame
komagame
Posted
8 years ago
2015-11-30 13:08:23 UTC
in
special entity "game_playerdie"
Post #327597
As of now it's impossible execute commands when player dies.. sad but true
In my mod when player dies the visual stay there and game_text entities keep running .. but I don't want that !
komagame
komagame
Posted
8 years ago
2015-11-28 17:27:11 UTC
in
stop multi_manager when player dies ?
Post #327582
Is it possible to stop a multi_manager from flowing when player dies (single_player) ???
Valve should have been implemented that but did not
komagame
komagame
Posted
8 years ago
2015-11-28 17:25:01 UTC
in
special entity "game_playerdie"
Post #327581
Thank Dallas.. but listen:
Is it possible to stop a multi_manager from flowing when player dies (single_player) ???
komagame
komagame
Posted
8 years ago
2015-11-25 18:06:23 UTC
in
special entity "game_playerdie"
Post #327544
nooooooooooo.. now I have to modify whole the logic in my mod
thank potatis, at least I'll not spend any more time on that!
But what about modify the code for single-player as well ??
komagame
komagame
Posted
8 years ago
2015-11-25 16:44:17 UTC
in
special entity "game_playerdie"
Post #327540
Thank but for me this game_playerdie is a legend !
I tried many entities, named them game_playerdie but nothing happens when player dies
trigger_multiple, multi_managers, monsters.. all failed
komagame
komagame
Posted
8 years ago
2015-11-24 22:37:43 UTC
in
special entity "game_playerdie"
Post #327532
Please help:
How this special entity should be used and set up ?
Is it only for multiplayer ? Because it did not work in single-player
komagame
komagame
Posted
8 years ago
2015-11-22 21:58:29 UTC
in
back to menu when player dies
Post #327506
trigger_multiple did not work either(i've used its target field)
nothing left to try.. sigh
I'm forced to change the structure of my mod so the player never dies !
komagame
komagame
Posted
9 years ago
2015-11-21 21:48:07 UTC
in
back to menu when player dies
Post #327503
Yes the trigger_endsection works (I've tested)
Issue is with the game_playerdie entity.. what entity should I use ?(item_security did not work)
komagame
komagame
Posted
9 years ago
2015-11-21 16:23:21 UTC
in
back to menu when player dies
Post #327501
Help: I named the entity item_security to game_playerdie and made it target to a trigger_endsection as suggested ..but nothing happens when player dies.
Should I use the target or fire command in entity property ?
komagame
komagame
Posted
9 years ago
2015-11-19 22:36:08 UTC
in
back to menu when player dies
Post #327486
difference between "game_playerdie" and "game_playerkill" ?
komagame
komagame
Posted
9 years ago
2015-11-19 22:31:48 UTC
in
back to menu when player dies
Post #327485
Thank Dallas I'll try with your method.. but what entity should I use ?! Even a monster ?
So I name an entity "game_playerdie" and make it fire a trigger_endsection that points to main menu.. ok ?
komagame
komagame
Posted
9 years ago
2015-11-16 22:44:09 UTC
in
back to menu when player dies
Post #327456
thank..but being more specific:
I need to stop a multi_manager with its text entities from flowing whenever the player dies (single-player).
Some detailed procedure ?
komagame
komagame
Posted
9 years ago
2015-11-16 00:30:39 UTC
in
back to menu when player dies
Post #327446
Hi, is there a way to force the game back to main menu upon player death ?
My mod is a timed game with a special ending and I do not want the visual stay there when player dies !
please help me
komagame
komagame
Posted
9 years ago
2015-08-04 05:29:25 UTC
in
loading images during gameplay ?
Post #326630
thanks everybody,
pictures must be shown fullscreen to the player.. something similar seen in the movie "HouseOfTheDevil" !
Anyway I'll go the way you said
komagame
komagame
Posted
9 years ago
2015-08-02 13:54:23 UTC
in
loading images during gameplay ?
Post #326615
Is it possible to load/show pictures(jpeg,bmp,..) in Halflife 1 engine during gameplay ?!
I'm working on an horror mod needing to show some "subliminal" images to the player in order to scare him
komagame