this is the .qc of one of the monsters...
$cd ".\"
$cdtexture ".\"
$scale 1
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$origin 0 0 0
//reference mesh(es)
$body "reference" "reference"
// 1 animation sequence(s)
// 2 skin families
$sequence "idle" "idle" fps 15 loop ACT_IDLE 1
$sequence "attack" "attack" fps 30 ACT_MELEE_ATTACK1 1 { event 3 14 } { event 2010 14 }
$sequence "walk1" "walk1" LX fps 30 ACT_WALK 1
$sequence "die" "die" fps 25 ACT_DIESIMPLE 1 { event 11 3 } { event 2001 10 }
$sequence "flinch" "flinch" fps 25 ACT_SMALL_FLINCH 5
$sequence "run1" "run1" LX fps 50 loop ACT_RUN 1
$sequence "jump" "jump" fps 60
$sequence "turn_left" "turn_left" fps 25 ACT_TURN_LEFT 1
$sequence "turn_right" "turn_right" fps 25 ACT_TURN_RIGHT 1