Forum posts

Posted 8 years ago2016-07-05 11:12:01 UTC
in Post your screenshots! WIP thread Post #330691
Hmm, yeah I'll do that since I think the map itself is too small and flat textured too.

I'll try to decorate it more and make it more interesting, thank you for the feedback! :)
Posted 8 years ago2016-07-05 10:03:33 UTC
in Post your screenshots! WIP thread Post #330688
Alright, I followed your feedback to make the map more brighter, here's the pictures:
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How is it now? Is there anything else I can improve there?
Thanks for reading!
Posted 8 years ago2016-07-04 19:08:58 UTC
in Post your screenshots! WIP thread Post #330682
Maintenance floor interior of that skyscraper I posted on page 102.
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Still kinda new on mapping but there is anything I could improve in the screenshots above? Thanks for reading!
Posted 8 years ago2016-07-04 08:42:04 UTC
in How do I make the lights turn on in a se Post #330677
It works, thanks alot man! I appreciate it.
Posted 8 years ago2016-07-04 07:52:25 UTC
in How do I make the lights turn on in a se Post #330672
edit: oops the title got cut off for some reason. original title: how do I make the lights turn on in a sequence?

Hello, I'm making a map and I need to figure out how I can make the lights turn on one by one instead of every one instantly.

Here's some pictures to explain what I mean:
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Thanks for reading. :)
Posted 8 years ago2016-05-12 17:16:08 UTC
in Post your screenshots! WIP thread Post #330105
Thanks!
I'll try to fix the dead osprey being stuck in the geometry, also I'm using "gl_texturemode GL_NEAREST" to have software texture looking.
Posted 8 years ago2016-05-12 14:32:35 UTC
in Post your screenshots! WIP thread Post #330103
Hello everybody, today I decided to make an account for this site since it helped me making my first serious Half-Life map! The guide helped me learning the basics of goldsrc mapping, so thank you guys!

Anyhow, heres the pictures:
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Anything that I can improve in the general scenery?