might be a bug in dod (or even in all first party titles) where taking damage from trigger_hurt resets gravity?
I made a test map with only spawn ponits a couple of flags and a hurt buttom that could be shot and one that could had to be pressed to activate.
And the .25 gravity and the reset to 1.
It worked fine.
In my log file for the map causing problems I have 4 errors in hull 1 hull 2 and two in hull 3 like this:
SolidBSP [hull 1] 500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3099,936,409)-(3110,1009,424) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
The coordinates don't seem to bring me to any thing obvious and they are all model 0 so that doesn't help.
I did a GoTo on func_detail, func_wall to see if there were any empty referances but didn't see any.