Forum posts

Posted 7 years ago2017-03-19 08:54:40 UTC
in ERROR usage -wadinclude Post #334047
Hello! I need help when i try to put the wadtexture in to bsp file i get error? I write -wadinclude in csg...

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam"

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qcsg.exe
** Parameters: "c:\users\christian\desktop\fy_spelzonen" -wadautodetect

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --

********** ERROR **********
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qbsp2.exe
** Parameters: "c:\users\christian\desktop\fy_spelzonen"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing c:\users\christian\desktop\fy_spelzonen.prt
2 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\vis.exe
** Parameters: "c:\users\christian\desktop\fy_spelzonen"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
489 portalleafs
1439 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (17)
average leafs visible: 230
visdatasize:28243 compressed from 30318
17.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qrad.exe
** Parameters: "c:\users\christian\desktop\fy_spelzonen"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Hammer\tools\lights.rad']

3205 faces
74632 square feet [10747035.00 square inches]
22442 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
visibility matrix: 30.0 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (11)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (5)
transfer lists: 16.9 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(240795, 240795, 120870)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 49/400 3136/25600 (12.3%)
planes 5400/32767 108000/655340 (16.5%)
vertexes 4530/65535 54360/786420 ( 6.9%)
nodes 1446/32767 34704/786408 ( 4.4%)
texinfos 444/8192 17760/327680 ( 5.4%)
faces 3205/65535 64100/1310700 ( 4.9%)
clipnodes 3855/32767 30840/262136 (11.8%)
leaves 962/8192 26936/229376 (11.7%)
marksurfaces 3882/65535 7764/131070 ( 5.9%)
surfedges 15185/512000 60740/2048000 ( 3.0%)
edges 7917/256000 31668/1024000 ( 3.1%)
texdata [variable] 884/2097152 ( 0.0%)
lightdata [variable] 504936/2097152 (24.1%)
visdata [variable] 28243/2097152 ( 1.3%)
entdata [variable] 9799/131072 ( 7.5%)

Total BSP file data space used: 983870 bytes

23 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\christian\desktop\fy_spelzonen.bsp" "C:\Users\Christian\Desktop\maps\fy_spelzonen.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\users\christian\desktop\fy_spelzonen.pts" "C:\Users\Christian\Desktop\maps\fy_spelzonen.pts"
Posted 7 years ago2017-03-17 21:28:11 UTC
in Valve hammer light fail Post #334025
Its light evry where so i have shadows on verry strange places.
Posted 7 years ago2017-03-17 21:16:35 UTC
in Valve hammer light fail Post #334024
Here is a logo whit no light, but the sky lights anyway

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Christian\Desktop\543.map" "C:\Users\Christian\Desktop\maps\543.map"

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Users\Christian\Desktop\maps\543.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \users\christian\desktop\sky.wad
Using WAD File: \users\christian\desktop\czde_dust.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life\cstrike\cs_cbble.wad
Using WAD File: \users\christian\desktop\svart.wad
Using WAD File: \users\christian\desktop\wad\citybuildings.wad
1 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:\Users\Christian\Desktop\maps\543.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\vis.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
298 portalleafs
927 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (3)
average leafs visible: 161
visdatasize:10939 compressed from 11324
3.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qrad.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Hammer\tools\lights.rad']

2338 faces
76301 square feet [10987410.00 square inches]
21452 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 27.4 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (11)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (5)
transfer lists: 16.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/400 2560/25600 (10.0%)
planes 3798/32767 75960/655340 (11.6%)
vertexes 3038/65535 36456/786420 ( 4.6%)
nodes 1022/32767 24528/786408 ( 3.1%)
texinfos 320/8192 12800/327680 ( 3.9%)
faces 2338/65535 46760/1310700 ( 3.6%)
clipnodes 3410/32767 27280/262136 (10.4%)
leaves 736/8192 20608/229376 ( 9.0%)
marksurfaces 2683/65535 5366/131070 ( 4.1%)
surfedges 10821/512000 43284/2048000 ( 2.1%)
edges 5429/256000 21716/1024000 ( 2.1%)
texdata [variable] 840/2097152 ( 0.0%)
lightdata [variable] 460794/2097152 (22.0%)
visdata [variable] 10939/2097152 ( 0.5%)
entdata [variable] 7915/131072 ( 6.0%)

Total BSP file data space used: 797806 bytes

21 seconds elapsed
Posted 7 years ago2017-03-17 21:09:22 UTC
in Valve hammer light fail Post #334023
The problem is if i delete all light on the map. The sky light anyway but not the map.
Posted 7 years ago2017-03-17 17:30:35 UTC
in Valve hammer light fail Post #334018
Hello! I do my first valve map and when i delete all lights the sky light anyway. I cant understand that. heres te log

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Christian\Desktop\543.map" "C:\Users\Christian\Desktop\maps\543.map"

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Users\Christian\Desktop\maps\543.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \users\christian\desktop\sky.wad
Using WAD File: \users\christian\desktop\czde_dust.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life\cstrike\cs_cbble.wad
Using WAD File: \users\christian\desktop\svart.wad
Using WAD File: \users\christian\desktop\windows\citybuildings.wad
Using WAD File: \users\christian\desktop\wad\vit.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:\Users\Christian\Desktop\maps\543.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\vis.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
298 portalleafs
927 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (4)
average leafs visible: 161
visdatasize:10939 compressed from 11324
4.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qrad.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Hammer\tools\lights.rad']

2338 faces
76301 square feet [10987410.00 square inches]
21452 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix: 27.4 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (13)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (5)
transfer lists: 16.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/400 2560/25600 (10.0%)
planes 3798/32767 75960/655340 (11.6%)
vertexes 3038/65535 36456/786420 ( 4.6%)
nodes 1022/32767 24528/786408 ( 3.1%)
texinfos 320/8192 12800/327680 ( 3.9%)
faces 2338/65535 46760/1310700 ( 3.6%)
clipnodes 3432/32767 27456/262136 (10.5%)
leaves 736/8192 20608/229376 ( 9.0%)
marksurfaces 2683/65535 5366/131070 ( 4.1%)
surfedges 10821/512000 43284/2048000 ( 2.1%)
edges 5429/256000 21716/1024000 ( 2.1%)
texdata [variable] 840/2097152 ( 0.0%)
lightdata [variable] 460794/2097152 (22.0%)
visdata [variable] 10939/2097152 ( 0.5%)
entdata [variable] 7956/131072 ( 6.1%)

Total BSP file data space used: 798023 bytes

25 seconds elapsed

Best regards rooling