Forum posts

Posted 6 years ago2017-11-23 15:59:43 UTC
in Model default collision box Post #338170
hi, it is cycler
Posted 6 years ago2017-11-23 14:33:43 UTC
in Models invisible after compiling Post #338166
Thanks, I will try to find the limit of model file
Posted 6 years ago2017-11-23 14:26:28 UTC
in Model default collision box Post #338164
in QC file,
$hbox defines hit box relevant to nodes,

$collisionmodel works with SMD definitions, like
$collisionmodel <collision mesh SMD> { <options> }

and each model had a default collision box relevant to nodes,

is there anyway to modify this default collision box like $hbox?
I tried $bbox and $cbox, not working.
Posted 6 years ago2017-11-23 13:33:48 UTC
in Models invisible after compiling Post #338161
thanks "23-down" & "Solokiller", i will try to make more trees in one model
Posted 6 years ago2017-11-23 13:01:07 UTC
in Models invisible after compiling Post #338160
model setting
{
"classname" "cycler_sprite"
"angles" "0 0 0"
"rendercolor" "0 0 0"
"model" "models/tree.mdl"
"renderamt" "255"
"framerate" "10"
"zhlt_studioshadow" "1"
"origin" "541 -861 448"
}
Posted 6 years ago2017-11-23 11:59:46 UTC
in Models invisible after compiling Post #338157
map: 260 same models (trees)

problem: dozens of models are invisible in the game

compile cmd:
hlcsg_x64 "%mapname%" -nowadtextures
hlbsp_x64 "%mapname%"
hlvis_x64 "%mapname%" -fast
hlrad_x64 "%mapname%" -blur 0 -bounce 1 -softsky 0
no error during compiling

could anyone give a hint what goes wrong? thanks.