Hi, I'm creating a new map, but without any parameters or with parameter -full on VIS, LeafThread stucks on 90% (+5hours). Parameter -fast works good, map is running without any big problem. How can I fix this?
Compile log with -fast (RAD, VIS) parameter:
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlcsg -----
Command line: D:\hammer\hlcsg_x64.exe d:\hammer\mapy\pomocky\strafe_room -wadinclude txt
Arguments: d:\hammer\mapy\pomocky\strafe_room -wadinclude txt -low -wadautodetect
Entering d:\hammer\mapy\pomocky\strafe_room.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[txt]
CreateBrush:
(0.48 seconds)
CSGBrush:
(1.12 seconds)
added 14 additional animating textures.
Including Wadfile: \hammer\zhlt.wad
- Contains 2 used textures, 2.41 percent of map (19 textures in wad)
Including Wadfile: \hammer\mapy\jb_russia\txt.wad
- Contains 22 used textures, 26.51 percent of map (108 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\valve\halflife.wad
- Contains 54 used textures, 65.06 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\torntextures.wad
- Contains 4 used textures, 4.82 percent of map (162 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 1.20 percent of map (123 textures in wad)
Wad files required to run the map: "halflife.wad;torntextures.wad;cstrike.wad;"
Texture usage is at 0.89 mb (of 32.00 mb MAX)
2.06 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlbsp -----
Command line: D:\hammer\hlbsp_x64.exe d:\hammer\mapy\pomocky\strafe_room
Arguments: d:\hammer\mapy\pomocky\strafe_room -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2333 (0.46 seconds)
BSP generation successful, writing portal file 'd:\hammer\mapy\pomocky\strafe_room.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2489 (0.54 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2511 (0.46 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2532 (0.48 seconds)
Reduced 8415 clipnodes to 7894
Reduced 1015 texinfos to 694
Reduced 83 texdatas to 82 (209864 bytes to 208708)
Reduced 9146 planes to 3690
FixBrinks:
Increased 7894 clipnodes to 7932.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 71/512 4544/32768 (13.9%)
planes 3690/32768 73800/655360 (11.3%)
vertexes 8215/65535 98580/786420 (12.5%)
nodes 2811/32767 67464/786408 ( 8.6%)
texinfos 694/32767 27760/1310680 ( 2.1%)
faces 5476/65535 109520/1310700 ( 8.4%)
- worldfaces 4685/32768 0/0 (14.3%)
clipnodes 7932/32767 63456/262136 (24.2%)
leaves 1934/32760 54152/917280 ( 5.9%)
- worldleaves 1255/8192 0/0 (15.3%)
marksurfaces 7685/65535 15370/131070 (11.7%)
surfedges 24772/512000 99088/2048000 ( 4.8%)
edges 13628/256000 54512/1024000 ( 5.3%)
texdata [variable] 208708/33554432 ( 0.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 24976/2097152 ( 1.2%)
- AllocBlock 29/64 0/0 (45.3%)
82 textures referenced
Total BSP file data space used: 901930 bytes
Wad files required to run the map: "halflife.wad;torntextures.wad;cstrike.wad;"
5.05 seconds elapsed
----- END hlbsp -----