Hello Admer456, thank you so much for your time and your answer
So yes I'm using a .sln (solution) with a visual studio 2013, for a multiplayer mod
I got a lot of error, for example, I took some codes from this :
void PM_WalkMove ()
{
int clip;
int oldonground;
int i;
vec3_t wishvel;
float spd;
float fmove, smove;
vec3_t wishdir;
float wishspeed;
vec3_t dest, start;
vec3_t original, originalvel;
vec3_t down, downvel;
float downdist, updist;
pmtrace_t trace;
// Copy movement amounts
fmove = pmove->cmd.forwardmove;
smove = pmove->cmd.sidemove;
TO THIS :
void CGameMovement::WalkMove( void )
{
int i;
Vector wishvel;
float spd;
float fmove, smove;
Vector wishdir;
float wishspeed;
Vector dest;
trace_t pm;
Vector forward, right, up;
AngleVectors (mv->m_vecViewAngles, &forward, &right, &up); // Determine movement angles
CHandle< CBaseEntity > oldground;
oldground = player->GetGroundEntity();
// Copy movement amounts
fmove = mv->m_flForwardMove;
smove = mv->m_flSideMove;
i would like to know what I should change in my gamemovement.cpp from pm_shared.cpp to have the result i want.
you should know about kreedz Climbing mod (a mod using cs 1.6 model and movement in source) I want to make something similar but with half-life 1 instead
thank you in advance