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Posted 4 years ago2020-01-13 04:28:46 UTC
in Old street lamp realistic light ? Post #343609
Very nice! Happy mapping!
Posted 4 years ago2020-01-12 02:03:59 UTC
in Old street lamp realistic light ? Post #343597
I don't use env_sprite for lighting very much (Sorry!). But it looks like all you did was forget to set the Render Mode to glow to get rid of the black box. Then set the FX amount to 255 (or whichever preferred amount).
Then you'll get this!Then you'll get this!
Posted 4 years ago2020-01-12 00:47:41 UTC
in Old street lamp realistic light ? Post #343596
Oh okay, I see now. That DOES look like a some light entity over the model, but it looks like it's been played with a bit. Very interesting, I'll try experimenting with some of the values and get back to you. But for now, I'm pretty stumped on how that specific look is achieved. I'm sure someone with a proper answer can chime in.

EDIT: Here's something to try! (It won't turn out the same way though) Maybe create a block over the light bulb using any light texture, THEN create an info_texlight that references that block's texture as the key. That way, the block glowing could pretend to be the bulb's glow. Of course you would shape the block to be more of a sphere, but I think you get the idea.
Posted 4 years ago2020-01-11 23:36:25 UTC
in Old street lamp realistic light ? Post #343594
EDIT: I'm dumb, and mistook the problem for something entirely different. - You wanted a glowing model, and what I provided was a way to make textures glow. I apologize for the poor suggestion. You could try to experiment with this - What you could try to do is set the entity's Render Mode to glow, and set the FX Amount to whatever suits best, and the FX Color to whichever you'd like. However the entire thing would be glowing instead of just the lamp. I'm sure someone has a better suggestion, but I'm experimenting with some different things in hammer now, so I'll update here if I find anything interesting.
Posted 4 years ago2020-01-11 22:59:03 UTC
in Old street lamp realistic light ? Post #343592
Forgive me if I'm wrong. But couldn't you use an info_texlight, then smart edit the key to be the name of the texture, and the value the color of the light?

So lets say I wanted to light up a sign and the sign's texture is "C1A1SIGN2B", and I also want to give it a yellow tinted light.

Create info_texlight
Smart Edit
The Key would be name of the texture
The Value would be the color of the light, so for example : 126 126 63 200
The end result would look something like the sign in this picture (taken from my own map)The end result would look something like the sign in this picture (taken from my own map)
Each texture that shares the same name will light up in the same value. Just make sure you're only adding the lights to the textures you want, and not the entire lamp. Also, a useful note: You can add multiple keys/values to an info_texlight. So you can use one info_texlight for multiple objects. I hope this helps.