Forum posts

Personally, in my youth I played a lot of hl and never had the feeling of fear, the same applies to fashion games and mods, the only thing that interested me in the game of valve was the fact that the zombies in hl2 speak humanly but it is reversed speech, but when it comes to o all games, I had a strange feeling when I uploaded the gta are sound from the archive x while being close to zombie cars, the same moving vehicles with such a melody in the background improved the atmosphere

So to sum up, silence or a delicate melody can scare you, but in hl I have never had the feeling of fear
Posted 1 year ago2020-09-07 18:33:31 UTC
in Post your screenshots! WIP thread Post #344702
In addition to the above-described renders, there are also

Sister Renderer - metahook
cgeffect-opengl32, metahook
Metahook -MetaSystem - In progress
https://www.youtube.com/watch?v=qLll_tVOdSk
However, there is nothing to cheat
The mentioned relate engine looks the best of all the renderings
A few years ago I managed to get in touch with the author of this mod, but unfortunately I was unable to convince him to make the engine code public

ps the ACG module also has its render but I have never been interested in it
Posted 2 years ago2020-05-14 21:41:34 UTC
in Problem with water - Trinity renderer Post #344216
Thank you for your answer
the situation is as follows
I'm using trinity render as a metahook plugin
https://drive.google.com/open?id=1Ybdx7jlFOMfu9gIZ1D4gjv9CqYWKYTvW
exactly the plugin obtained from this cs
caption text
unfortunately I only have plugin.dll
I added it to liblist.gam but unfortunately there is no change
while I opened this file with a hexeditor and found nothing related to "fbo"

in general, this plugin causes me a lot of problems, such as the sky
caption text
but it seems to me that water is a matter of poorly matched settings in Jack
Posted 2 years ago2020-05-14 01:29:57 UTC
in Problem with water - Trinity renderer Post #344213
Hi, I have a problem
I create a map in jack hammer but I have a problem that I can't solve
The water in trinity jumps strangely - like a wave error but on other maps the water looks normal
User posted image
You have an idea what the problem might be