Forum posts

Posted 4 years ago2020-06-20 20:27:27 UTC
in Wad capabilities Post #344442
Thanks :)
Posted 4 years ago2020-06-19 20:49:07 UTC
in Wad capabilities Post #344429
Hi everyone, I have some experience with mapping -I made many cs 1.6 maps to play with my friends back in high school but now I decided to make a hl mod- I am making new textures for it (almost 700 textures so far) so I used wally to make new wad of what I have so far and applied it on the wip maps, however, the problem is that many textures don't appear in jack hammer (and the wad was compiled without any error) maybe there is a limit of how many textures the wad can store and I should divide it into two separate wad files?

also, I often have compiling errors due to the new textures requiring too much of the maps memory, should I not make my textures kind-of big? (for instance, walls are often 512x416 or 512x272. doors are often 192x432 but some are 304x512. computer screens are 480x272. file cabinet is 320x272 and there is a specific floor texture being 512x512, though most textures stay around 256x256)