Forum posts

Posted 3 years ago2021-01-05 11:44:55 UTC
in Clean Half-Life Post #345151
23-down, you can check it out and play for yourself, some screenshots were taken on the old version of the mod, so they look so simple.
Posted 3 years ago2021-01-05 11:43:39 UTC
in Clean Half-Life Post #345150
Thanks for the criticism, I'll take it into account in the future. This is my first mod, so I think it's all forgivable. I have gained experience and will be able to make better modifications in the future.
Posted 3 years ago2021-01-03 14:57:14 UTC
in Clean Half-Life Post #345142
Half Life mod, which tells about the details of the disaster of the original game.

Mod Link
I already solved the problem, thanks and don’t worry :) .It turns out that when switching to the problem map, the player fell down and there was a transition. The fact is that I set the landmark close to the trigger and during the transition they apparently conflicted and the transitions did not work on this map anymore.
I noticed one more interesting detail: If you start the game right away with the map where the transition is, the transition works without problems. The problem appears if you start the new game or from some previous map.
By the way, the map to which the transition is carried out, I changed the skybox in the map settings to Desert. Could this be a problem due to skybox? It's just that this is the only map setting that I changed.
Generally or only between problematic maps?
I work in JACK, GoldSource, and run map through the console
The problem is that when a trigger for changing a level is activated, it does not change, but if after that you save the game and load, then the level will change. Help, I don’t know what to do, the trigger and the landmark are installed correctly on both maps.