Forum posts

Posted 20 years ago2003-08-30 15:24:32 UTC
in Multiplayer Post #266
This has nothing to do with mapping, but I'd like to know how to play CS, TFC etc WITH people. I've managed to set up games with just me in them, which are no fun, and I'd like to know how to play them with people. I usually go to LAN game, I create a game, set everything up, and I'm playing, but with no-one. :( Please help!
Posted 20 years ago2003-08-30 02:12:39 UTC
in 500th Login Message Post #1105
Yeah, but it's not exactly posting to get the little number next to your name up :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-30 02:11:34 UTC
in cs- knives starting only? Post #273
You put in a point entity - think it's game_player_equip. That's pretty much it - default settings for the entity restrain in to knives only (with my FGD, anyway)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-29 15:26:19 UTC
in 500th Login Message Post #1104
If you do, please also write some software to not let you post stuff like this again. Some people would cheat at anything ffs!
Posted 20 years ago2003-08-29 14:59:20 UTC
in cs- knives starting only? Post #272
how do you make the map so you only start with knives in cs?
Posted 20 years ago2003-08-29 12:41:52 UTC
in 500th Login Message Post #1103
Just open and close the window quite often, it should raise your logins to 1000 or so within a matter of hours-minutes. (somebody wants me to write some software? ;) )
Posted 20 years ago2003-08-29 04:37:03 UTC
in Trapped Compo - I won but no trophy is i Post #287
Yo dude! (Seventh_Monkey), you change your name on IRC like the moon changes shape (I know the moon doesn't really change shape, it's all the effect of the shadow of the earth blocking the light of the sun on the moon!), so what if my spelling is abomalitical! (Probably spelt that wrong! LOL) and I change it from time to time.

From now on I will spell it as Trophy, and not Trophey or Throphy or even Throphey! LOL - If I did say Thro### that was a typo so, cut it out dude!

May I just say, that seeming as you have the trophy in your cabinet (it was a joint effort by the way) I can uderstand you not wanting me to get it!LOL

I hope you all know I was just kidding (above about being mad) I am not really mad (I'm extremely mad - lol), no no, seriously I just wanted to be acknowledged for my work!

See you around Seventh!

J_C
Posted 20 years ago2003-08-28 23:25:18 UTC
in Looping animations? Post #281
aaaaaah! Instantantous!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-28 23:24:23 UTC
in WOW Post #1112
Maybe for NS maps :)
Mebbe that's just my PC :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-28 20:35:26 UTC
in Spirit of HL Post #324
Spirit isn't a Mod.... but then again it is... Confused, so was I until I gave it a try.
I too, am surprised that more people don't use it when they build levels, the tools are great, difficult but great. If you have ever mapped for TFC then it isn't quite as difficult as that.
This is probably incorrect but hey? Spirit is a tool that unleashes the abilities of the engine to give you more control over entities. Problem is that to distribute your brilliant map, others have to have spitit to run it. So yeah, it's a Mod, but it isn't. It is just a way of doing things better. That's why I am surprised more people didn't make it the basis of their Mod's.
I am pretty sure that Spirit was used in DoD... and I think NS uses it, but don't Quote me... I have been known to be wrong. I wouldn't be surprised if it was the base idea for some of the stuff in HL2. Either way, you as a user/player of Mods made with Spirit don't really see anything different, unless it's really cool fog or rain, but behind the scenes heaps of stuff is going on. You can make entities move with other entities. A func_train can carry and have a useable func_tank... Guess what, you now have a moving tank that fires, and the turret rotates.
A Mod made with Spirit, does not require the user to have Spirit as it's all in the DLL, but if you are distributing standalone maps.. Then to view them properly, you need spirit.

Does that help?
Posted 20 years ago2003-08-28 20:12:03 UTC
in Level transitions. Post #1124
There is a really basic Level transition in the Security Keys tutorial..
Posted 20 years ago2003-08-28 19:01:36 UTC
in WOW Post #1111
Trophy would be cool, yet do not foresee me getting one without submitting an entry. Will do my best to send one off next round.

Ugliest and most lagged map contest, hmmmm may have a chance if that is a contest subject :)
Posted 20 years ago2003-08-28 15:16:18 UTC
in Looping animations? Post #280
Thanks.
Posted 20 years ago2003-08-28 15:12:09 UTC
in Looping animations? Post #279
hmmm... setting the angle property should work
or try changing the yaw pitch roll property

to get sequences like these to work i usually do this, which in theory should work for you.

you have your sci. lets call him 'foggy' no quotes please
and your scripted_sequence call it puller for handyness sake.

check the 'prisoner' flag in the scientist, that'l stop him from pulling all the chickensht scientist stuff...

scripted_sequence next,
right, in the idle animation put in ventpullidle2
and in the action animation put on ventpull or whatever..
set the move to position property to Instantaneous

now the sci should start at the scripted_sequence and loop the idle animation untill the scripted_sequence is triggered by something, at which point the sci will perform the action animation... hang on a bit and check the example maps section, i'll have the map ready in a bit...
Posted 20 years ago2003-08-28 14:14:54 UTC
in 500th Login Message Post #1102
For now... but be prepared :)
Posted 20 years ago2003-08-28 13:38:09 UTC
in Trapped Compo - I won but no trophy is i Post #286
ffs is it TROPHY not TROPHEY or THROPHEY or anything else! lol!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-28 13:37:24 UTC
in Looping animations? Post #278
John_Crichon and I had the same problem in our competition entry, so we had to make a monster follow some path_corners instead - no help to you, though, sorry ;(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-28 13:35:39 UTC
in 500th Login Message Post #1101
What, is that as high as they go? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-28 13:24:44 UTC
in Trapped Compo - I won but no trophy is i Post #285
Yeah, I did like your map vassy, but ummm, I did use god mode second time over to get to the end - I am a bit of a cheater - LOL.

Still no sign of a trophey - well I'll be damned!!!

Atom, if your reading this, please understand that I would only like the trophey so that I can say - look - I won this compo! It doesn't have to be all technically linked does it??

Anyway - thanks All

Goodluck Vassy with mappin, if you carry on at your age you will be awesome in a couple of years (my age)!!!
Posted 20 years ago2003-08-28 11:00:14 UTC
in Looping animations? Post #277
I am quite new to using the Valve Hammer Editor. I have version 3.4 and I have recently become very stuck-I am trying to get a scene in my map where a scientist is being dragged into a ventilation shaft by a zombie-but I cannot get the animation ventpullidle2 to loop smoothly-the scientist plays the animation once-and then when it is finished he stands up for a few seconds, and then plays the animation again. I have tried everything to make the animation loop smoothly without him getting up (like in the game) but it simply won't loop! I am using the aiscripted_sequence entity. I have tried using the scripted_sequence entity- it is the only way I can get the animation ceiling_dangle to play-but the scientist always plays the animation round the wrong way (facing inside the vent) and still won't loop. Could someone please tell me how to get animations such as ventpullidle2 to loop correctly and/or how to get the scripted_sequence animations to play the right way round-I have changed the angle on the object but it just won't seem to turn the animation round. sorry for making this so long. Any help would be appreciated. Thanks.
Posted 20 years ago2003-08-28 10:27:42 UTC
in WOW Post #1113
good thought. at the mo the contest system is a bit inflexible, but since i'll be redesigning it anyway (for the next contest), I think that's a good idea for a feature...
Posted 20 years ago2003-08-28 10:24:51 UTC
in I want my money back Post #1120
Heh, that'll teach you!
Posted 20 years ago2003-08-28 10:21:50 UTC
in 500th Login Message Post #1100
heh, 500 already! i'll have to think up some more :)
Posted 20 years ago2003-08-28 03:48:39 UTC
in WOW Post #1110
Skeeve just wants a trophy desperately :P
Posted 20 years ago2003-08-27 22:14:52 UTC
in WOW Post #1109
Due to real life stuff, it has been a while since I have logged on. First thing I noticed was the CS Guide. The current contest entries are great. Its really nice to see such an active online community.

Oh while I am here, atom you may want to create a trophy to represent a team effort win. This is not meant to downgrade a team entry, for it takes more planning and communication to put something together as a team.

Having a trophy set that represents a team entry winning, will let users know there are more than one person to credit for the entry. Not suggesting a new entry class, just a trohpy class.

Just a thought.
Posted 20 years ago2003-08-27 14:55:33 UTC
in Trapped Compo - I won but no trophy is i Post #284
I survived it, fair and square! Maybe I'm just too good ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 13:28:05 UTC
in Trapped Compo - I won but no trophy is i Post #282
Hi, this message is mainly for atom.

Hi Atom, as you know me and Seventh_Monkey entered the trapped map compo as a joint entry, and well, won!!

I am very pleased that you included both our names on the winners page, but (and I hope not to sound picky) Seventh_Monkey has the tropy in his trophy cabinet (under his user) and I don't.

I was wondering if it were possible for both of us to have that trophy, so people can see that I won if they look at my stats!

Thanks, hope you can help,
John_Crichton
Posted 20 years ago2003-08-27 13:16:51 UTC
in I want my money back Post #1119
Yeah, I spent at least a couple hours converting my map though :P

Perhaps thats why I didnt even rank ;)
Posted 20 years ago2003-08-27 13:09:32 UTC
in My Entry: Who Did What Post #298
I want the RMF! I can't get the damn zip file to extract. Lousy frickin' computer...
Posted 20 years ago2003-08-27 08:37:36 UTC
in compiling Post #295
If there are spaces in the map name, try taking them out.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 08:32:58 UTC
in compiling Post #294
i have tried and tried to get one of my maps to compile but as some as counter strike loads up it says the map is not found please help
Posted 20 years ago2003-08-27 06:49:10 UTC
in Texture Lighting Tutorial Post #297
Done.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 06:10:46 UTC
in Texture Lighting Tutorial Post #296
I'm writing a tutorial on Texture Lighting today. That's it. Just in case anyone cares :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 04:55:22 UTC
in I want my money back Post #1118
Nah, that's just a copy of a TFC map, innit Jobabob, even got the same readme :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 03:13:00 UTC
in I want my money back Post #1117
I love people who don't understand basic sarcasm, or 'psche' as they call it in america for some stupid reason :S
Posted 20 years ago2003-08-27 02:14:54 UTC
in all map lighting messed Post #303
ooo
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-27 01:56:31 UTC
in I want my money back Post #1116
u serious, u actually paid someone to make u a map? I dont beleive it.
Posted 20 years ago2003-08-26 17:18:06 UTC
in I want my money back Post #1115
That map cost me ?500, I expected at least bronze. Last time I hire Levelord to make anything for me! >:|
Posted 20 years ago2003-08-26 16:51:36 UTC
in all map lighting messed Post #302
You'll be wanting Environment - http://cariad.co.za/twhl/tutorial.php?id=6

And yes, there will be a new contest soon. Likely to be sooner than a month as well...
Posted 20 years ago2003-08-26 14:25:08 UTC
in all map lighting messed Post #301
There's a tutorial on it here somewhere. Have a look through 'em, you'll find it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-26 13:52:27 UTC
in Level transitions. Post #1123
Posted 20 years ago2003-08-26 13:42:53 UTC
in all map lighting messed Post #300
lol i know i wouldnt have a chnace i just need a goal for a map otherwise they suck =) . but like how would you get it to look like natural lighting like in dust1/2 and stilll have the dark tunnel?
Posted 20 years ago2003-08-26 10:24:51 UTC
in Level transitions. Post #1122
Where can I find a tutorial then???
Posted 20 years ago2003-08-26 03:47:23 UTC
in Reflective glass Post #311
Same as the car in 3DMike's ts_bikini. Anyway, look in the Example Maps section, there's another of mine (lol, well, it was my idea), showing one-way glass.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-26 03:11:56 UTC
in Reflective glass Post #310
yeah how do u do a shiny reflective texture? i noticed in one of the specialists mod map the texture was shiny, as if it was reflecting the light. Anyone else seen it, have a look at the tm_corporate map and look for one of the big N logos in the map, on one side of the logo you will see NASH CORP writing on it and it will look reflective when you move around.

I didnt think that the halflife engine could draw shiny textures?
Posted 20 years ago2003-08-26 03:08:51 UTC
in Reflective glass Post #309
Right, trying NOW
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-25 23:07:07 UTC
in all map lighting messed Post #299
for some reson in map prop my default lighting is messed, ive tryed 0, 100, 1000, and it all seems about halflit. dunno why, suggestions? (ps, get another competition going!)
Posted 20 years ago2003-08-25 17:43:47 UTC
in Reflective glass Post #308
That was me, btw. I'll try tommorow, sorry, watched the Italian Job (lol)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-25 14:13:26 UTC
in Reflective glass Post #306
Yes.
Posted 20 years ago2003-08-25 13:55:07 UTC
in Reflective glass Post #305
You mean you want to make a one-way pane of glass, one side transparent and one side not? I can show you how if that's what you mean.
Seventh-Monkey Seventh-MonkeyPretty nifty