Forum posts

Posted 3 years ago2021-09-06 23:50:01 UTC
in Half-Life 2 Level Layout Feedback Desired Post #345924
I love this. One bit of advice I'd have on the layout is - I think the area with all the zombies and the displacement floors is an area where water would flow ? but it doesn't seem to have an obvious outlet near where you enter. (44 seconds)

I too am married with kids ;) attempting to devote more time to mapping and modeling for hl2 since I had a very long break.
This is a great thread and project, I love to see prototyping videos.
Posted 3 years ago2021-09-06 23:13:54 UTC
in Post your screenshots! WIP thread Post #345923
I wanted to do a debug compile of the dredger model :D
I learned a couple things.
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Posted 3 years ago2021-08-16 01:14:09 UTC
in Post your screenshots! WIP thread Post #345885
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kinda fixed the 3d skybox
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added a ramada for a pump station - another ambitious model addition lol
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Posted 3 years ago2021-08-14 03:19:54 UTC
in Post your screenshots! WIP thread Post #345879
dm_dredge ... after about 10 years not making maps for anything, and having not touched hl2 since ~2007(!) when my pc was stolen.. I'm back for more punishment. I decided to have a real go at making static models also. The centerpiece for this will be, yes, a canal dredger.

I had a first crack at the 3d skybox for it tonight .. how do you fix the grass sprite size when your displacement brush is in a 3d skybox?
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First model, light pole! .. have to fix smoothing groups on that cyl brush...
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Dredger test render