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I want this trigger to enable the guard to do the retinal scan only after the player goes through a trigger past the one seen in the image. Its like the part where you first have to get the HEV suit to get the guard to let you past the airlock in Anomalous Materials.
I learned some more about scripted_sentences, and I was able to figure out how to use it and add it to my game. Thank you for your help.
I basically want it so that the scientist will talk and do an animation when the player goes through the trigger. I've only been able to find guides for source when it comes to this question.
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