Forum posts

Posted 4 months ago2023-12-09 23:08:35 UTC
in Weird things happening to Half-Life 1 HUD Post #348178
yep i fixed it, the HUD .txt files are now gone in my mod's sprite directory
Posted 4 months ago2023-12-09 23:05:09 UTC
in Weird things happening to Half-Life 1 HUD Post #348176
yeah, the base game does work correctly
Posted 4 months ago2023-12-09 18:43:06 UTC
in Weird things happening to Half-Life 1 HUD Post #348173
So Im making a mod, I haven't even edited anything but maps and models yet and im having this really, really weird thing with the hud,
When i do Impulse 101 or pickup a weapon im having this weird issue where either it crashes (most common) or it does this along with a combination of
the HUD disapearing completely, the HUD changing to a solid full-screen color, or HUD elements changing to other .SPR files, this is also very weird since
ive modded this game alot of times before and this has never happened until now, its a really weird glitch.
User posted image
You can just copy paste images directly into your thread. You don't need to upload to the wiki :) - Urby
Posted 1 year ago2023-02-10 23:50:12 UTC
in How to make npc's Post #347326
Thanks
Posted 1 year ago2023-02-07 04:05:41 UTC
in How to make npc's Post #347306
I have seen this page https://twhl.info/wiki/page/Tutorial%3A_Coding_NPCs_in_GoldSrc

but its not helpful enough for me

how do i make a simple bird npc that just loops trough some idle animations

and on death, plays a death animation

the model name is dove.mdl
the texturename is doveside.bmp
and the animations are ACT_IDLE 1-5
Posted 1 year ago2023-02-05 23:49:33 UTC
in Func_Button trouble Post #347302
im here 8 months later and i found out it was because lip was blank instead of being set to 0, Pretty weird
Posted 1 year ago2023-02-04 04:05:37 UTC
in Teleportation Post #347296
How do you teleport the player to a certain spot, no matter where the player is?
Posted 1 year ago2023-01-30 01:51:02 UTC
in How to do i turn triggers off/on Post #347273
Thank you
Posted 1 year ago2023-01-29 23:48:15 UTC
in How to do i turn triggers off/on Post #347271
Im trying to make a scene where the player goes to a room to start up something, the thing breaks, he has to walk back to find the direct access hallway to start it up, and the trigger is enabled after the thing breaks
Learning how they were made and how to replicate that art style,
Also it would be much easier to upscale the images if you had the psd
I know they are not images of people due to the look of their face, and they have to been drawn in some program with save files right?
Just texturing like the face
Posted 1 year ago2022-05-30 18:19:13 UTC
in Func_Button trouble Post #346572
https://drive.google.com/file/d/1Gf-ekUBl4--j9cnLYf99OKXDRIZO8GKB/view?usp=sharing that is the link to the jmf file, the button is a retinal scanner
Posted 1 year ago2022-05-30 02:05:56 UTC
in Func_Button trouble Post #346567
It still doesnt work even when target and dont move is set
Posted 1 year ago2022-05-29 20:53:53 UTC
in Func_Button trouble Post #346564
Pretty simple, cannot interact with it when pressing E,
Posted 1 year ago2022-05-21 23:30:10 UTC
in I have a question about func_trains Post #346536
So the tram in the start of half life has a door near the side of the train and im wondering if i can recreate that sort of thing with a func_rotating instead of a func_door, i also have problems with it screwing up the train origin when i try to connect the 2 entites
Thank you before i had a one way changelevel that put me at 0 0 0 when i went trough it but when the other one was there it was fixed
Everything loads fine but when i spawn im at 0 0 0 and i cannot noclip, walk, or jump,