the problem is that even when i move it up by 36 units the model falls back down into the ground when i compile the map, i cant have invisible 36 unit tall floors just so the npc can walk properly and i tried moving the origin in blender yet it changed nothing (unless i did something wrong but i doubt it)
as for blender whenever i move the origin up or down it doesnt affect the model at all yet when i move it to the side it breaks the whole model, absolutely no clue how to fix the model problem at all