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Thanks! I converted my original .bmp files I had into .tga's with irfanview and it worked!
User posted image
Thanks, do you know a program I can use to convert my tga's from 8-bit to 24-bit?
I used Wally to put all of the pictures into a wad so Wally generates their palettes, I then selected all of the skybox images and exported them in a group into TGA's into the gfx/env folder of my mod folder.

J.A.C.K. also gave me a similar error:
"Warning: TGAImageLoader: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"
I ignored the warning and started the game anyway after compiling the map, it defaulted to the default skybox, and gave me this error in the console:

LoadTGA: Only type 2 and 10 targa RGB images supported
R_LoadSkys: Couldn't load gfx/env/goldskyrt.tga

Does wally not support the kind of TGA's that half life needs?
all the images are also 256 by 256.
Hey! I'm new/ish / to half life, I've been working on a project for a bit and while I'm decently experience with adding custom textures, sounds, decals, and mapping, I'm not all that familiar with modding code-wise. (if that's required for this)
I've been looking around and I cant seem to find any documentation on anyone else trying to do this.
what I'm trying to do is have an image appear on the players screen, what I'm mainly trying to do with this is have a little box with character
text in it and a little picture of the character talking to the left of it.

I feel like I've seen this done before in a mod, don't remember what it was called, it was some kind of wave defense thing where the player was running away from a Gargantua I think, and the mod had a picture of a cat show up to block the players view.
I saw it in a video on a mod for Black Mesa which I know isn't goldsource but I believe I saw a version that was running on the original half life and doing the same thing. Could've been Hl source though.
If anyone knows anything about this or how I could manage to do it, I'd greatly appreciate the help!