Forum posts

Posted 19 years ago2004-05-24 19:22:20 UTC
in What nationality are you? Post #28551
I think you can forgive such an error, being someome with no diary practice. spanish, btw
Posted 19 years ago2004-05-24 16:29:50 UTC
in What nationality are you? Post #28533
I hope to go there someday. In fact, a friend invited me to go to California, but my pocket don't think the same thing :roll:
Posted 19 years ago2004-05-23 14:06:25 UTC
in What nationality are you? Post #28387
I'll study german someday... as soon as they make easier words :nuts:
no really, I'm gonna start learning a new language (always useful) and it would surely be german
Posted 19 years ago2004-05-23 13:48:50 UTC
in What nationality are you? Post #28380
good spanish there :D
Posted 19 years ago2004-05-23 11:40:22 UTC
in door with moving handle using spirit Post #28370
I didn't read it completely, 15 ents for a knob? man, just make a button :P
Posted 19 years ago2004-05-22 20:33:17 UTC
in door with moving handle using spirit Post #28292
Posted 19 years ago2004-05-22 13:15:43 UTC
in door with moving handle using spirit Post #28230
The readme of Spirit says clearly it isn't recommended to use "move with" with a rotating object (a door, for example). I think you'll have to do it the old way, two origins and a trigger.
Posted 19 years ago2004-05-21 17:11:14 UTC
in sunbeams Post #28105
Sometimes the feeling overwhelms ma that spain is trying to take over teh whoel world from on certain forum ... hm, probably just paranoya.
Oh, I live in Madrid and didn't notice ;)
Posted 19 years ago2004-05-21 17:07:51 UTC
in models, the eternal nemesis Post #28100
Hey, I'll thank you very much. I use spirit, so I think the second option would be good, if it's possible. Thank you again.
Posted 19 years ago2004-05-20 09:08:47 UTC
in models, the eternal nemesis Post #27822
yes, I thought about that, but then it won't be able to sit down, because generics don't obey scripts, right?
Posted 19 years ago2004-05-20 04:45:33 UTC
in models, the eternal nemesis Post #27767
I see... but Spirit doesn't work under HL, does it?
Posted 19 years ago2004-05-19 20:38:38 UTC
in models, the eternal nemesis Post #27696
hmmm... there's about 9 or so files of scientist.mdl, besides, HLMV only allows to open the first of them... :zonked:
Posted 19 years ago2004-05-19 20:04:30 UTC
in models, the eternal nemesis Post #27689
Hello, I'm new here. I've been reading posts since a few days and now here I am. Now I need help, let's see if anybody can help me ^^U

I want a soldier to be sitting in a desk. Right. I can re-skin the sitting_scientist or re-skin a scientist and make it sit down with a script_sequence. But, complicating things, I ALSO want scientifics in my map, so I don't wanna modify the pak file. The solution would be, then, to simply create a monster_generic, but it won't be sitting.

Anybody can help me? :( Thank you!