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Posted 1 month ago2024-10-25 18:40:47 UTC
in Porting Half-Life map to Half-Life: Source Post #349280
Yeah, I know that. It asks you to convert textures/entities to GoldSource format. But I want Half-Life textures to be in Half-Life: Source, not vice versa
Realman RealmanTurkish Valve Enjoyer
Posted 1 month ago2024-10-21 18:02:50 UTC
in Porting Half-Life map to Half-Life: Source Post #349269
Well, since Half-Life: Source texture names start with "halflife/" and Half-Life (Gold Source) textures don't, I have to manually change every single texture. But is there actually anyway to port Half-Life maps without missing textures? (I do apologize for lack of grammar.)
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Realman RealmanTurkish Valve Enjoyer