Hey,

I have a zombie who does a bashing animation (soda) on a partly glass door periodically. The player is on the other side, and when they approach the door and it begins to slide upward, I want to immediately abort the animation if it is active. Common sense suggests killtarget on the scripted_sequence but this actually crashes the client rather reliably. Best I have come up with so far is having the scripted_sequence hit a trigger_relay to replay the animation, and I kill the relay instead. However this does still mean there is a chance the door opens and the zombie is standing there miming a closed door.

I'm using Steam HL without mods.