The scale of Half-Life 2 Created 19 years ago2005-01-16 07:52:20 UTC by Ichthyosaur Ichthyosaur

Created 19 years ago2005-01-16 07:52:20 UTC by Ichthyosaur Ichthyosaur

Posted 19 years ago2005-01-16 07:52:20 UTC Post #84112
Hey guys, was just wondering if any of you know how to set up units of measure other than, well? units. The start location is 32 x 32 x 72 units big, is there a way to change the scale to metric or imperial units. It would be most helpful in creating actual buildings.
:)
Posted 19 years ago2005-01-16 08:16:04 UTC Post #84114
48 half-life units are 1 meter in real life
Posted 19 years ago2005-01-16 10:12:56 UTC Post #84131
No they're not. There are no proper real-life equivalent units in HL.

I've heard that one unit = one inch in HL?. Not at all sure how they did that considering I've also read that the grid scale in Hammer 4 is the same as that in Hammer 3. Maybe they scale differently during compiling.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-16 17:31:29 UTC Post #84187
I meant 40 units, and this time I know I'm right :)
Posted 19 years ago2005-01-16 17:33:41 UTC Post #84188
There are no proper scaling rules in HL1. Read the Dimensions tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-16 17:52:00 UTC Post #84192
I use hammer in my university proyects and as such I have needed to build my maps using the correct scale. The height of Barney, scientists and other models are not arbitrary in any way. So if you want a table to appear to be 1 meter tall, you have to make it 40 units high.
While the player dimensions are useful, I dont agree with that comment on the tutorial "1 unit doesn't really equal anything" If it didnt equal anything, it would be pointless to have it there in the first place :)

I'm just answering Ichtyosaur's question. I've recreated actual buildings using 40 units as a meter, and it works fine.
Posted 19 years ago2005-01-16 19:17:22 UTC Post #84199
You can set the grid to measure inches and inches + feet. Map - Units - then select your preferred measurement size. This will change your unit measurement to what you select. It doesn't resize the grid though.

Unfortunately, no metric D:

For most HL2 applications, refer to the standard measurements VALVe used:

A basic interior wall should be 128 units high.

Doors should be 56x112 with frame and 48x108 for the door itself. The knob should be 44 units off the ground and 8 units in from the side.

Railings should be 32 units high.

Buttons should be 52 units off the ground.

Valves should usually be 44 units off the ground.

Ladders should be 24 units wide.

Barrels are 32 units high.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-17 00:37:34 UTC Post #84233
Thanks guys. I remember posting a similar question about HL1. I'll Test out the 40 units as a meter and keep the guidlines in mind. Thanks again. :D
Posted 19 years ago2005-01-20 20:46:45 UTC Post #84738
Hey rabid, you know all that "railing should be such n such" is that the same dimensions that the creators of hl2 used to make hl2 maps? Because I can never seem to get mine right
Posted 19 years ago2005-01-20 21:07:07 UTC Post #84740
Yes, it is the HL2/VALVe standard.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-16 03:00:06 UTC Post #97223
Posted 19 years ago2005-03-16 03:52:15 UTC Post #97229
Some of those look the same as the HL1 ones.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-16 22:24:50 UTC Post #97424
I think they are all the same... I posted it because (A) it's from Valve and (B) it's very comprehensive. The more exotic numbers for HL1 were hard to find but every number you could need is right in that list.
Posted 19 years ago2005-03-17 03:39:56 UTC Post #97441
My point was that even though one can now map in inches, the dimensions don't appear to change. Very confusing.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-18 18:22:18 UTC Post #104704
If you pay attention to the scale of your player, who is 72 inches tall, then 1 unit=1 inch. Take your grid down to 1 and count it yourself.
Posted 18 years ago2005-04-26 21:22:13 UTC Post #106025
Or, if you want to get all math-ish.... Proportions. to find an aproximate height.. Probly correct. Find an average sized person, measure his height (im gonna say hes 5,6). 72 5,6
X      5.5 feet high
72x66 (5.5 in inches) then that divided by 66 (5,6 in inches), so therefore 72 is about 66 inches.... and 72 divided by 66 is 1.09, so therefore, rounded, 1 unit is about one inch.......... Correct me if I messed up my math................... ---Deep $h!t huh..
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-04-26 21:24:15 UTC Post #106026
Nobody uses math anymore :(
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-04-26 21:28:21 UTC Post #106027
ack, it diddnt show my proportion setup, so when you see the lines near the top that dont make since, they do... 72 over X -- 5,5 over 66
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-04-26 21:49:46 UTC Post #106030
I think 64 units is approximatley 4 feet, based on my experience.
Posted 18 years ago2005-04-26 22:14:29 UTC Post #106035
64 units / 12 inches = 5.3333333333333333333333333333333333333

It's around 5 feet I'd think ;x - Not sure if it's a perfectly true hammer -> inches conversion though.
RabidMonkey RabidMonkeymapmapmapfapmap
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