Your Screenshots! Created 19 years ago2005-05-03 07:55:08 UTC by Unbreakable Unbreakable

Created 19 years ago2005-05-03 07:55:08 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-05-03 07:55:08 UTC Post #107069
I spent 2 hours last night making a spotlight texture in paintbrush--

Check them out:
User posted image


And of the topic but heres an underground tunnul I was goin' to show Saco:
User posted image

User posted image

If you guys got any screenshots of your own, post em' here! : :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-03 07:58:06 UTC Post #107071
AJ AJGlorious Overlord
Posted 19 years ago2005-05-03 08:23:10 UTC Post #107072
Unbreakable how did you made those lights?
Ant, very nice screenies!
Posted 19 years ago2005-05-03 08:32:31 UTC Post #107074
Thanks. :)
AJ AJGlorious Overlord
Posted 19 years ago2005-05-03 08:35:52 UTC Post #107076
Posted 19 years ago2005-05-03 11:47:14 UTC Post #107092
Those are HiLaRiOuS Dajuppi :P
Nice screenies Ant.. looks good.

The light effect is done with 2 textures, one texture is a texture created in Paintbrush, took me 2 hours to complete, and the other is just another straight fade texture.

The spotlight consist of 3 func_pendulems. I'll post it in the vault when the whole maps complete.. until then..
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-03 13:10:24 UTC Post #107104
Nice light!
HL2 lights in HL1.. ;)
GJ! :D
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-05-03 13:37:48 UTC Post #107111
Posted 19 years ago2005-05-03 14:39:38 UTC Post #107119
They 404.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-03 16:25:21 UTC Post #107132
Damn well I will post them tommorow but look at these if you must:

http://img68.echo.cx/my.php?image=deboshi00022bk.jpg

http://img144.echo.cx/my.php?image=deboshi00043yr.jpg

http://img165.exs.cx/img165/2738/deboshi00141sy.jpg

http://img10.echo.cx/img10/4807/deboshi00059pr.jpg

http://img87.echo.cx/img87/9348/deboshi00063zh.jpg

http://img165.exs.cx/img165/3280/deboshi00129tr.jpg

http://img95.echo.cx/img95/5742/deboshi00173yt.jpg

http://img165.exs.cx/img165/706/deboshi00090fj.jpg

http://img74.echo.cx/img74/8123/deboshi00095ao.jpg

http://img202.exs.cx/img202/4462/deboshi00082bc.jpg

http://img238.exs.cx/img238/7717/deboshi00298fh.jpg

http://img23.echo.cx/img23/8430/deboshi00156kq.jpg

http://img23.echo.cx/img23/8771/deboshi00180mr.jpg

Note The last two below are being worked on and will indeed have more detail and the reason they have no detail at the moment well that is because this is as far as I have mapped.

http://img74.echo.cx/img74/8329/deboshi00120lv.jpg

http://img232.echo.cx/img232/9224/deboshi00137hs.jpg

http://img212.echo.cx/img212/605/deboshi00194ym.jpg

I got a few more pictures which show the map layout properly...

http://img32.echo.cx/img32/1794/deboshi00207cg.jpg

Outside area 1 with exploded truck...

http://img94.echo.cx/img94/1662/deboshi00215to.jpg

http://img160.echo.cx/img160/4770/deboshi00229dp.jpg

http://img106.echo.cx/img106/9054/deboshi00239ol.jpg

First Trap

http://img79.echo.cx/img79/3382/deboshi00244ge.jpg

Outside Area 2 Uncomplete...

http://img50.echo.cx/img50/5378/deboshi00251sx.jpg

lab / Teleport room similar to dm_steamlabs one but has sounds when teleported...

http://img50.echo.cx/img50/6725/deboshi00262nf.jpg

Another closer look at the teleporter room showing the ambient lighting...

http://img191.echo.cx/img191/9421/deboshi00273rc.jpg

Finally here is the layout of the map so far and as you can see it is uncomplete...
http://img36.echo.cx/img36/145/deboshi00647ck.jpg

Yo guys here are a few updates...As you can see the bots are working quite well.

http://img116.echo.cx/img116/8972/deboshi00702bd.jpg

Here is yet another basic corridor and will be improved.

http://img142.echo.cx/img142/139/deboshi00697oy.jpg

Here is an unfinished bombsite B which is situated outside. I know about the light rays so don't fret because they have been deleted.

http://img102.echo.cx/img102/2825/deboshi00710fi.jpg

A better shot (unfinished)

http://img102.echo.cx/img102/7043/deboshi00726ss.jpg

The bathroom idea I drew in my design and I got the idea from good old DarkKiller who made dm_abandoned (no, not the crappy one!) (unfinished)

http://img102.echo.cx/img102/2923/deboshi00738zx.jpg

Another shot of the bathroom (unfinished)

http://img169.echo.cx/img169/3426/deboshi00750qi.jpg

This is the first corridor leading to the outside and has a nice feel to it I think. RabidMonkey said some tips to improve it so I will do so soon.

http://img41.echo.cx/img41/1605/deboshi00768mk.jpg

Finally this is the bomb exploding in Bombsite B. As you can see the boxes do not break because I have yet to trigger them off!
I know boxes are noobish but I love blowing up boxes (it's my hobby! BOXES BOOOOOXES!, MUST CHOP WOOOOOD!)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-03 16:50:20 UTC Post #107136
Wow Habboi!

you sure got a lot of time on your hands. ;)
Posted 19 years ago2005-05-04 02:04:25 UTC Post #107207
Habboi, how about you get yourself some webspace and put them all in a subdirectory? :x
Trapt Traptlegend
Posted 19 years ago2005-05-04 02:07:52 UTC Post #107208
Yeah, that'd be the way to go.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-04 07:12:24 UTC Post #107267
No idea what that means???
Care to link me :)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-04 07:14:27 UTC Post #107268
Umm.. get a webhost (you understand that, right?). Then make a folder, and put all your images in there.

For example: http://dhost.info/trapt/images/island/

All island pictures are in the island folder. That way you can just link to that folder, and people can look, rather than having to post every damned link. :)
Trapt Traptlegend
Posted 19 years ago2005-05-04 07:46:50 UTC Post #107291
Chanke I will make one after school ends.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-04 11:19:51 UTC Post #107341
Fuck...Habboi, you have too little of a life.
Posted 19 years ago2005-05-04 11:50:56 UTC Post #107343
Actually it's called copying from all the forums that I posted it in and make one huge post here ;)

If I was that sad then I would ask you to shoot me!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-06 04:51:49 UTC Post #107712
And of the topic but heres an underground tunnul I was goin' to show Saco:
looks good,could be usefull in a military theme map ... or a Black Mesa's unfound places
:nuts:

if you could post it to me ,I could combine it with an other map of my.
But unfortunately ,I'm not gonna map for 1 month...I ll stay at home in summer and gonna work on my mod.(2 months then I'll go to my summer house) ;)
Posted 19 years ago2005-05-06 07:49:21 UTC Post #107736
Yep.. I'll be making it into a prefab in the example maps section with the custom textures included.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-08 13:19:30 UTC Post #108349
Cool lighting btw,in your first screenshot...
I know everything about mapping except that kind of lighting and moving func_tankrocket,laser... at the moment, :

yours great anyway :lol:
Posted 19 years ago2005-05-09 09:23:34 UTC Post #108508
Thank-you, and yea, if you ever need any help with lighting or anything, let me know, I'll be happy to help you with your mod. ;) I'll be getting the internet at home this week, so that will make it alot easier for me. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-10 07:52:07 UTC Post #108713
OK guys heres a map I was working on last night.. check it out, tell me what you think:
User posted image
User posted image
User posted image
User posted image
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-10 09:16:04 UTC Post #108719
Reminds me of that tunnel bit in OpFor a bit. Spiffy.

I can't show you what I've been working on lately ;( - Not yet, at least. Wait for a BM:S Media Release later on in time.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-10 09:17:22 UTC Post #108721
Lookit.
You've probably all seen em, but it's still me latest work, not counting the source experiments.
Posted 19 years ago2005-05-10 10:14:33 UTC Post #108730
thats blaz_texture isnt it,

and Unbreakable your tunnel map looks superb,I have a chapter that demons are after you and you have a train of some kind of (Xen Mobile ,I called) I could use ur map ,maybe
:
U already helped me with the S.W.A.T ;)

I guess I could map of my own...
I could use ur map ,maybe
Posted 19 years ago2005-05-10 10:19:58 UTC Post #108732
Wait wait, I couldnt see those colums ,and the tunnel in the 4th screenshot good work :nuts: (%90 chance of being in my mod)
Are those the hl1 textures... :
Posted 19 years ago2005-05-10 12:28:50 UTC Post #108757
Yep sounds good.

No there not all hl textures. Got some of them in a wad pack somewhere.. :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-05-10 13:04:15 UTC Post #108768
User posted image
That looks familiar?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-10 14:23:02 UTC Post #108783
isnt that rocket crowbar ? :
Posted 19 years ago2005-05-11 07:45:39 UTC Post #108875
I finished another addon last night.. pics will be up soon
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-20 07:51:48 UTC Post #110255
I got more, these two are for a project Im doing at school, was suppose to draw them, but asked to create them 3D, he said yes.. so heres the first two I got done:
User posted image
User posted image
Yep, by the way, have you guys read 'A Wizard of Earthsea'?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-20 07:58:42 UTC Post #110257
Nope but I guess the pictures are from the book :)
Looks nice!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-20 09:54:01 UTC Post #110265
Hi habboi I just started making maps, can you let me know where I can get more textures like brick walls and detailed stuffs ? anywho I have made a great map but find it hard to detail it, I dont know how to make textures, im better at designing map scenario's than doing the artsy stuffs,...can you help ?? you talented gooroo you :)
Posted 18 years ago2005-05-20 11:31:24 UTC Post #110279
@Unbreakable - First sceenshot is a bit poor, but second is truly fucking awesome. A bit square on the pillars, but it looks fricking sweet.
Posted 18 years ago2005-05-20 12:02:11 UTC Post #110284
Thanks. The top pic will be left as is.. since it's the entrance to the 'School of Roke' And as for the pillars.. there staying too.. however the floor looks a bit plain when walking around, I wish I had a wine barrel stand or something like that.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-20 12:06:14 UTC Post #110285
Unbreakable, those screenies look just like scenes from "Far Cry" (the Catacomb level).
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2005-05-20 12:07:37 UTC Post #110286
Far Cry, huh.. Never played it.. Catacomb.. Searching online for screenshots now.. :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-20 12:11:01 UTC Post #110288
Couldn't find it, Game looks sweet though, maybe you could post some screenies..?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-20 12:35:08 UTC Post #110290
The first one looks a bit dodgy. The second looks excellent. Why can't you be consistent!? :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-20 12:39:15 UTC Post #110292
yea, first one is dodgy and I won't be using it in any maps. lol.
Second one however, yes.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-31 06:58:36 UTC Post #111893
Like everyoneelse said your 2nd screenshot rocks!better than my maps(that I couldnt think of the architecture in the corridor) thats where I lose the whole thing,I do not make so much details,I know I must and I could do it but I accidently ignore that. :(

note:your mini waterfall looks so cool,If u can build a puzzle in that level.It would rock,the players trying to solve the puzzle in a cool envirement.
Posted 18 years ago2005-05-31 07:34:09 UTC Post #111900
Unbreakable, I like the station map, looks real good. Obviously the wizard thing kick's ass also!
Posted 18 years ago2005-05-31 08:07:56 UTC Post #111910
Hi habboi I just started making maps, can you let me know where I can get more textures like brick walls and detailed stuffs ? anywho I have made a great map but find it hard to detail it, I dont know how to make textures, im better at designing map scenario's than doing the artsy stuffs,...can you help ?? you talented gooroo you
How can I help? Is it for HL1 or HL2...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-31 08:10:06 UTC Post #111913
Thanks guys for all the input, but I need to practice staying consistent, in all environments...lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-05-31 09:15:48 UTC Post #111923
User posted image
No, I'm not gonna stop pimping this ;).

Looking good Unbr.
Posted 18 years ago2005-05-31 09:28:35 UTC Post #111925
User posted image
Teh olde.
Posted 18 years ago2005-05-31 11:57:07 UTC Post #111937
I like it alot.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-06-01 02:15:17 UTC Post #112064
User posted image
Really early screenshots. Not happy with textures and lighting is a bit dark for my liking. Still a decent start, I reckon.
Trapt Traptlegend
Posted 18 years ago2005-06-01 06:25:27 UTC Post #112077
Noway, don't change the lighting, LEAVE AS IS.. it looks wicked that way..
It looks deserted. Sweetness.
Unbreakable UnbreakableWindows 7.9 Rating!
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