npc triggers alarm Created 18 years ago2005-05-25 19:32:37 UTC by cyanide cyanide

Created 18 years ago2005-05-25 19:32:37 UTC by cyanide cyanide

Posted 18 years ago2005-05-25 19:32:37 UTC Post #110921
im sure this should be simple:
how do i make it so when the npc_rollermine (named 'ball') passes through my trigger it recognises it so i can go on to add an alarm?
Posted 18 years ago2005-05-25 20:13:22 UTC Post #110924
Setup a filter_activator_name to allow only entities named ball to pass the trigger, then have the trigger affected by that filter.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-05-26 10:33:10 UTC Post #110988
ball passes through trigger_multiple which outputs the filter_activator_name (looking for ball) which outputs the sound,
doesnt work
is it that the trigger has to be a different type of trigger?
Posted 18 years ago2005-05-26 17:06:56 UTC Post #111056
No, the trigger has an option to use the filter to filter entities, not output it. Search teh trigger properties for the option and set that filter as the one the trigger uses.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-05-27 11:00:57 UTC Post #111206
ah, cool thanks it works :P
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