Creating Doors with triggers Created 18 years ago2005-06-09 22:32:51 UTC by Rory Rory

Created 18 years ago2005-06-09 22:32:51 UTC by Rory Rory

Posted 18 years ago2005-06-09 22:32:51 UTC Post #113486
I'm trying to make a castle door in CS:S to go down when the terrorists go through the trigger_once, but it doesnt work, heres what I do

bridge's Master: name_of_trigger
Trigger: unchanged

i also tried

bridge's Name: bridges_name
trigger's parent: bridges_name
Posted 18 years ago2005-06-10 02:51:16 UTC Post #113500
The names dont really have much importance, and I dont know why your trying to parent it! You need to use the I/O System so for example:
Trigger OPTS: On Start touch~Bridge~close Thats all you really need but if you want the castle bridge to shut realisticly use some clucky mettalic ambients, and make sure your bridge is a func_door_rot. If you want a even more realistic bridge go for the phsics aproach with hinges and such. But i wouldnt do that until you'v mastered phsyics and the I/O systen.
Posted 18 years ago2005-06-10 10:23:07 UTC Post #113568
Lol, hl2 is complicated. I'll give this a shot, thanks
Posted 18 years ago2005-06-10 13:39:08 UTC Post #113620
Use a filter_activator.
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