Trying to make water like de_chateau&#39 Created 18 years ago2005-07-01 15:08:06 UTC by Gackt Gackt

Created 18 years ago2005-07-01 15:08:06 UTC by Gackt Gackt

Posted 18 years ago2005-07-01 15:08:06 UTC Post #118107
...but I simply cannot find the water texture file! I've tried tons, but none are that perfect, greenish colour that I really want to use in my new dm_castle map. Has anyone used this water type before, and if so, where can I find it in Hammer? Any help would be much appreciated.
Posted 18 years ago2005-07-01 15:22:32 UTC Post #118108
You mean reflective water?
Use any water-texture, then, cubemap the water-texture, and add a info_waterlod (uhh,, don't remember if it was info_ before waterlod,, but still,, somethign with waterlod)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-07-01 15:26:01 UTC Post #118109
No, the reflections are fine - rather, I'm looking for the exact same water texture as found in the outside drainage area of de_chateau. The one that's greenish yellow, like a natural stream. I've been able to find every water colour it seems BUT that type, and I have no idea what its name is. Perhaps that clarifies what I'm looking for?
Posted 18 years ago2005-07-01 17:46:25 UTC Post #118130
I'm not really sure, but have you considered the possibility that it's the textures underneath the water the ones who give it that greenish look?
:(
Posted 18 years ago2005-07-02 15:21:58 UTC Post #118244
That is indeed something to consider, but there is a flooded basement area in the level which also has greenish water - I will conduct a test to see if the green colour appears the same way at an angle, therefore signalling that it is the water, not the ground texture (because you can see "over" the ground texture as you look toward the horizon). I'll report back on my findings. If it is a non-water texture, though, how might one get CS:S textures into Hammer? I wouldn't have to make my map a CS map, would I?
Posted 18 years ago2005-07-02 15:29:55 UTC Post #118247
You can extract the /nature directrory from CS:S shared GCF in the materials folder - It would be in there. Or the de_chateau folder.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-03 08:26:58 UTC Post #118324
See if "impulse 108" still works, and if it works on the water surface rather than the texture underneath.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-03 09:15:19 UTC Post #118337
Ah yes good one monkey, just play the map, type impulse 81 and it will tell you the texture name.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-03 13:53:34 UTC Post #118396
Whoops. I meant 81 :).

Have you tried it and it gave you the water?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-03 14:19:16 UTC Post #118398
Woops I mistyped as well lol, I thought you typed impulse 81 :S
I was tired ;)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-03 15:26:52 UTC Post #118415
Impulse 81 gives you the EnvBalls =|

I think 107/8 is the texture one?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-04 01:32:45 UTC Post #118482
That's what I said originally. Anyone try it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-04 03:02:41 UTC Post #118491
107.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-04 22:48:30 UTC Post #118686
Sorry for the delayed response - I've not had an Internet connection for the past day. I played the map, and it is indeed the water texture. However, I have yet to test this "impulse #" function. I'll report back after having tried it.
Posted 18 years ago2005-07-04 23:13:33 UTC Post #118689
The console doesn't give me anything back when I type "impulse 107" or any other number...am I formatting it wrong?
Posted 18 years ago2005-07-04 23:27:30 UTC Post #118691
I think you need 'sv_cheats' set to '1'
Trapt Traptlegend
Posted 18 years ago2005-07-05 05:07:41 UTC Post #118748
sv_cheats 1 as he said and then impulse 107.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-05 16:07:28 UTC Post #118911
This is getting annoying...I did exactly as you said, and yes - it did work - only I can't get a lock on the water texture, only the textures that it touches. After that disappointment, I reloaded my map under the CSS configuration, and I was pleased to find that I could use de_chateau's textures....only the water wasn't there. THEN, I decided to try some of the level's textures anyway, so I replaced the flooring, a window and the drawbridge. When I switch the configuration back to HL2, naturally these textures didn't transport over. Is it possible to export the CS textures over to HL2? I've been searching the Valve folder and have found no copy-able files, even after a Windows Search.
Posted 18 years ago2005-07-05 16:14:12 UTC Post #118919
You need to extract the entire /materials directory from the Counter-Strike Source Shared GCF file with GCFScape, then drop in hl2/materials. You can do the same for models too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-08 18:39:45 UTC Post #119759
Hey guys, I just wanted to announce that - thanks to your combined efforts - de_chateau's beautiful water texture has been found. It is (going from memory here) water_pretty1, under CS:S's nature category (again, from memory). All you have to do is, as RabidMonkey777 advised, extract all CS:S's textures into the HL2 directory, and you will be able to use de_chateau's water in your levels, as well as hundreds of other great textures. I highly recommend it, and want to thank everyone for helping out. Please look forward to the release of dm_castle's true successor, dm_dunvegan!
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