Degenerate Triangle Problemo Created 18 years ago2005-07-08 14:10:51 UTC by blackravent blackravent

Created 18 years ago2005-07-08 14:10:51 UTC by blackravent blackravent

Posted 18 years ago2005-07-08 14:10:51 UTC Post #119721
Why is my compile log cluttered up with these:
Degenerate Triangle
(922.23, -902.50, 858.11), (922.23, -1092.25, 1003.86), (922.23, -1092.25, 1003.86)
I'm not sure if its a major problem yet but it would be of help if you could help me get rid of this.
Posted 18 years ago2005-07-09 09:14:58 UTC Post #119847
## degenerate faces
Degenerate faces are generally an unknown anamoly, but they can be tracked down. Generally this compile error comes up when Hammer cannot fix the 'Invalid Solid Structure' in-world-editor map error, so it spits out saying that it cannot fix it and ends.
"CanonicalVector: Degenerate"
"You've combined brushes into a func_water that doesn't form a rectangle (or damn close to a rectangle). Func_waters are notorious for being STUPID. I got this error just combining two worldbrushes that made up an L shape into a func_water." If it isn't the water (most common), then check your triggers and other brush entitys, odd shaped/illegal trigger brushes can also cause this error.
leak-free.org/errors/
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-09 14:42:36 UTC Post #119932
"CanonicalVector: Degenerate"
"You've combined brushes into a func_water that doesn't form a rectangle (or damn close to a rectangle). Func_waters are notorious for being STUPID. I got this error just combining two worldbrushes that made up an L shape into a func_water." If it isn't the water (most common), then check your triggers and other brush entitys, odd shaped/illegal trigger brushes can also cause this error.
That's a nasty one. Nothing to do with degenerate faces though =]

Try optimizing your portals, as well - func_detail any unnecessary brushwork that doesn't block VIS and whatnot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-09 15:39:18 UTC Post #119949
That's a nasty one. Nothing to do with degenerate faces though =]
Hey, I dunno, could be related. It's a perculiar term.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-09 16:24:03 UTC Post #119964
But thats what I think the problem is, I have a func_detailed arch with 12 subdivisions, I'm gonna try them as brushes. Thanks for the help anyways.
Posted 18 years ago2005-07-09 16:48:10 UTC Post #119973
Each brush of the func_detail should be func_detail, not one big entity. That's a problem :<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-10 04:21:40 UTC Post #120067
Thanks, I never really thought of that, cheers both of you.
Posted 18 years ago2005-07-10 08:45:39 UTC Post #120101
Nope I'v tryed and that didnt work. I think I'l try func_brush.
Posted 18 years ago2005-07-12 02:59:22 UTC Post #120394
Problem Solved: Due to bad displacement, Delete the brush and try again.
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