Model Import/Export Created 18 years ago2005-07-18 14:33:09 UTC by helious helious

Created 18 years ago2005-07-18 14:33:09 UTC by helious helious

Posted 18 years ago2005-07-18 14:33:09 UTC Post #121864
I found a 3dsmax 6.0 exporter for half life models..
but i cant find a program to get the .max files out of the .mdl files..
or what its called.. Basicly.. I want to edit the models in 3dsmax 5.x / 6.x
Posted 18 years ago2005-07-18 14:40:19 UTC Post #121869
Why does noone have my l33t google skills?

A 2 sec search for mdl decompiler:
http://collective.valve-erc.com/index.php?doc=1047496381-02062100&page=2
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-07-18 14:42:24 UTC Post #121870
i did a google search! and all the links of that site is dead.. everything i can find is dead..
Posted 18 years ago2005-07-18 14:45:55 UTC Post #121872
Posted 18 years ago2005-07-18 14:52:08 UTC Post #121875
One last time.. THe tools you liked to are for MILKSHAPE...
As i posted first.. im looking for 3dsmax tools.. but the ones i found are dead.. :(
Posted 18 years ago2005-07-18 15:06:28 UTC Post #121877
Not all of them, even tough I don't understand this, I'm no modeller.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-07-19 06:14:52 UTC Post #121976
First of all you need to decompile your models to a smd archive(folder with all of the smd files). I only know how to decompile the models with milkshape, so i cant help you wiht that for max.

I assume you go the exporters, do you also have the required plugins to be able to import your .smd's (only the reference.smd). Otherwise you wont be able to edit anything since max doesnt have native support for .smd or .mdl files.
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