Floor Brush Created 18 years ago2005-07-29 06:01:35 UTC by AlexPM AlexPM

Created 18 years ago2005-07-29 06:01:35 UTC by AlexPM AlexPM

Posted 18 years ago2005-07-29 06:01:35 UTC Post #124354
Hi guys,

I'm making a model of a building and at the moment I have one large rectanglar brush for the floor. The building isn't rectangular so there are parts of the floor brush jutting out from the building into the void (there aren't any leaks though). Does this result in any extra rendering? Would I be better off making the floor out of several smaller brushes which fit the base of the building exactly?

Thanks!
Posted 18 years ago2005-07-29 06:15:58 UTC Post #124355
It'd be better just to VM the one brush into an appropriate shape, actually. Read the VM tutorials if you don't know how to.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 06:28:37 UTC Post #124357
Thats only work if the base of the building has four points though isn't it? Or can you have a brush with more than 8 vertices?
Posted 18 years ago2005-07-29 07:56:14 UTC Post #124373
Yes, you can; select a face (the yellow dots) in VM mode and press Shift+F. If not that, it's Ctrl+F, but I think it's Shift.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 08:22:17 UTC Post #124375
Umm,, is this mapping or modeling? :S
I'm making a model
HL 2 Mapping Questions
If it is in hammer, I might be able to help you, but I know nothing about modeling.. Just yet! Mhahahahahah..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-07-29 09:05:55 UTC Post #124381
He said leaks, so I think he meant model in a general way rather than a technical one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 09:29:55 UTC Post #124383
Its Ctrl+F ;) Thanks
Posted 18 years ago2005-07-29 15:38:36 UTC Post #124506
You cannot do that if you have a concave polygon. Hammer dosn't like it and will treat it invalid. :cyclops:
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