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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Un-Tieing to Entities
Created
19 years ago
2005-08-04 09:42:20 UTC
by
AlexPM
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-08-04 09:42:20 UTC
by
AlexPM
AlexPM
Posted
19 years ago
2005-08-04 09:42:20 UTC
Post #125867
If you tie a brush to an entity is there a way of having it revert back to a normal brush or do I have to delete it and start again?
Thanks!
AlexPM
Saribous
Posted
19 years ago
2005-08-04 09:45:58 UTC
Post #125869
Yes there is an option/button called "ToWorld". Press it and your brush is normal anew
Saribous
SpaG
Posted
19 years ago
2005-08-04 09:46:11 UTC
Post #125870
select it right click> move to world
SpaG
Daubster
Posted
19 years ago
2005-08-04 09:46:22 UTC
Post #125871
You can separate em. Just select the entity, go to Tools -> Move to world or press Ctrl + W and your entity will be separated into normal brushes.
3 posts at a time! New record!
Daubster
Vault Dweller
SpaG
Posted
19 years ago
2005-08-04 09:47:27 UTC
Post #125872
meh Saribous you beat me. And daubster EAT MY DUST. Owned
SpaG
Saribous
Posted
19 years ago
2005-08-04 09:49:43 UTC
Post #125874
I are teh fastest!
Saribous
Daubster
Posted
19 years ago
2005-08-04 09:50:02 UTC
Post #125875
Hides in corner and blames the whole world
Daubster
Vault Dweller
AlexPM
Posted
19 years ago
2005-08-04 09:55:48 UTC
Post #125879
Ah thats what that does. Wouldn't it make more sense to call it "Un-Tie from Entity"?
AlexPM
SpaG
Posted
19 years ago
2005-08-04 09:59:22 UTC
Post #125882
meh i thought of that too when i started mapping but now i'm used to it.
SpaG
Habboi
Posted
19 years ago
2005-08-05 07:11:00 UTC
Post #125999
Meh I just learn where everything is and thats that!
Habboi
Sticky White Love Glue
AJ
Posted
19 years ago
2005-08-05 07:27:45 UTC
Post #126003
ToWorld - To a world brush I guess.
AJ
Glorious Overlord
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