Traffic Stop Created 18 years ago2005-08-15 02:08:16 UTC by Rory Rory

Created 18 years ago2005-08-15 02:08:16 UTC by Rory Rory

Posted 18 years ago2005-08-15 02:08:16 UTC Post #127695
I got down to how many lights I need, but what can I use as a multimanager to run them? I've geard multimanagers dont work in hl2
Posted 18 years ago2005-08-15 02:11:04 UTC Post #127697
And in source you use outputs or something insted of multimanagers! :P
Posted 18 years ago2005-08-15 02:35:07 UTC Post #127698
lol could you explain a little more? Dont know how to do it
I finally have the set up, its like this:
In order by:
Up/Down
Left/Right
Down/Up
Right/left

LEFT TURN STRAIGHT
+ 123478 + 345678
+ 6 + 2
+ 5 + 1

+ 123456 + 125678
+ 8 + 4
+ 7 + 3

+ 12347 + 345678
+ 6 + 2
+ 5 + 1

+ 123456 + 125678
+ 8 + 4
+ 7 + 3
Posted 18 years ago2005-08-15 02:35:21 UTC Post #127699
Fuck that didnt work, align the pluses and u can see what I was trying to do
Posted 18 years ago2005-08-15 03:20:43 UTC Post #127701
There is a edit button! :lol: No need to doble post and I really don't know for I'm a Hl1 mapper not a source mapper! :P
Posted 18 years ago2005-08-15 12:05:34 UTC Post #127743
It's easier to get help if you explain what it is you're trying to do.

However, with regard to using a multimanager, in HL2, you can use the outputs from a triggering entity instead.

http://developer.valvesoftware.com/wiki/Converting_Entities is a good place to start.
Posted 18 years ago2005-08-16 00:52:26 UTC Post #127845
I saw from another map that it was env_sprites and a logic_timer or 2. Thanks for the help anyway guys :P
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