Does anyone know how to properly set up a func_physbox so that it isnt lit only by RAD? The physboxs I make work OK, but when you toss them around there's always a black side where light didnt touch it in the RAD process.
I've seen a throwable door in dm_steamlab that appears to react differently to light when you move it around. Is it a model? Do you need some kind of dynamic light for it to work? thx 4 your help