Glass acting up!!! Created 19 years ago2005-09-07 04:29:08 UTC by imthunder imthunder

Created 19 years ago2005-09-07 04:29:08 UTC by imthunder imthunder

Posted 19 years ago2005-09-07 04:29:08 UTC Post #132884
hi,
i made some breakble_surf source glass and it worked until i rotated it into a handrail fitting. it looks ok, but when i shoot it it pops up back horizontal to the ground and takes on the texture of broken but not 'holed' glass, i can't damage it anymore after that.
Also why do some of my 'props' go invisable???
PLZ help!?!?!?
Thanx
Posted 19 years ago2005-09-07 21:31:19 UTC Post #133084
I believe you can not skew a func_breakable_surf.

did you touch the fade distances on your props?
http://www.editlife.net/tutorials.php?id=11
Posted 19 years ago2005-09-08 01:54:04 UTC Post #133095
no, the fade distances are fine...
Posted 19 years ago2005-09-08 02:52:59 UTC Post #133097
Check to make sure you're using the respective prop types - physics for things like barrels, static for things like big bridge parts. If one doesn't work try another.

As for glass, it has to be a single-sided (ie 5 sides NODRAW 1 side glass) entity, and as slackiller said, cannot be skewed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-08 17:44:09 UTC Post #133335
ok, instead of skewing it i made another peice but cut it to look as if were a rectangle skewed, same thing happened
eg:
was:
|.................|
| |
| |
|.................|
i cut one triangle from the bottom and one from top to form the shape.
Is that meant to work???
|.
| .
|. .
. .
.   .|
  .  |
    .|
Thanx
PS: the invisable prop is one of those big, green bins, i'm using prop_physics, what should i use?
Posted 19 years ago2005-09-09 20:56:51 UTC Post #133598
try prop_static

prop_static and prop_physics_multiplayer seem to be the most used types.
Posted 19 years ago2005-09-10 01:56:31 UTC Post #133608
Are prop_physics_multiplayer and prop_physics compiled differently, then?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-10 08:09:16 UTC Post #133727
Yes, multiplayer is well rapper e.g. if I puta cup prop model on a table assigned to multiplayer it would just spawn under it, fall through it.

The physics are not as good but it saves a lot of r_speeds.

prop_physics are a lot better and it's like Hl2 physics in CSS whereas multiplayer again just acts weird.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-10 08:41:20 UTC Post #133734
No, I mean, are the models compiled differently when they're created? Can you use a model which was, for example, a prop_physics in an SP map, as a _multiplayer in MP, without the usual wrong-prop-type problems?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-10 10:21:45 UTC Post #133748
I believe you can't use a multiplayer prop in a single player map due to the fact I don't think the entity exists in Half Life 2 Single Player.
You can however use SP models in a MP map but if you don't tie it to the right entity e.g. static or physics, you will get errors.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-11 21:30:34 UTC Post #134111
k, thats done thanx. But the annoying thing is that i can't use models for looks cause they don't work unless they have some type of physics set to em. for example, i wanted a hole in the wall so i thought that i'd cut a square hole than fill it mostly with static bricks, thing is the players can shoot the bricks away... :furious:
Posted 19 years ago2005-09-11 22:40:15 UTC Post #134118
check the flag options.... start asleep, disable motion ...
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