Trying to make ground-mist, suggestions? Created 19 years ago2005-10-23 23:22:10 UTC by Gackt Gackt

Created 19 years ago2005-10-23 23:22:10 UTC by Gackt Gackt

Posted 19 years ago2005-10-23 23:22:10 UTC Post #143267
I have an area in my Brethren mod that would look very nice with some soft white mist along the floor. This is an outdoor environment, so if you think of the mist seen in the forest of Beauty and the Beast (Disney's version, naturally), you'll get the idea. I'm having some trouble in its execution, though.

What could I use to cover the floor - but only about a few feet off the ground's level - with mist? I've been experimenting with smokestacks and env_steam, but without the desired result. Any suggestions?
Posted 19 years ago2005-10-24 01:28:00 UTC Post #143268
func_smokevolume would be the best option I'd say.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-24 02:46:01 UTC Post #143275
does func_smokevolume create a smoke/fog where you place the brush?
Smart,, I'll have to try that
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-10-24 06:21:06 UTC Post #143291
Interesting.
Posted 19 years ago2005-10-24 21:09:42 UTC Post #143457
Wow, RabidMonkey...the effect was even better than imagined. Thanks a bundle. I've got to start retraining myself to remember that there are so many cool brush-based entities in Source.... :glad:
Posted 19 years ago2005-10-25 05:12:30 UTC Post #143507
Yep, the funky func_'s
Posted 19 years ago2005-10-25 05:29:41 UTC Post #143514
There is a mist texture also used to cover City 17.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-10-25 10:10:47 UTC Post #143584
Post a screenshot of this mist in action! :)
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